MediaWiki API result
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{ "compare": { "fromid": 1, "fromrevid": 1, "fromns": 0, "fromtitle": "Main Page", "toid": 2, "torevid": 2, "tons": 0, "totitle": "Hyperdimension Neptunia", "*": "<tr><td colspan=\"2\" class=\"diff-lineno\" id=\"mw-diff-left-l1\" >Line 1:</td>\n<td colspan=\"2\" class=\"diff-lineno\">Line 1:</td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\"><strong>MediaWiki has been installed</del>.<del class=\"diffchange diffchange-inline\"></strong></del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">This game sucks</ins>.</div></td></tr>\n<tr><td class='diff-marker'>\u00a0</td><td class='diff-context'></td><td class='diff-marker'>\u00a0</td><td class='diff-context'></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">Consult </del>the <del class=\"diffchange diffchange-inline\">[https://www</del>.<del class=\"diffchange diffchange-inline\">mediawiki.org/wiki/Special:MyLanguage/Help:Contents User</del>'s <del class=\"diffchange diffchange-inline\">Guide] for information on using </del>the <del class=\"diffchange diffchange-inline\">wiki software</del>.</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Castlevania 1 and 3 are great classic Nintendo games, but for ''Castlevania 2: Simon's Quest'', </ins>the <ins class=\"diffchange diffchange-inline\">game designers obviously were not thinking straight</ins>. <ins class=\"diffchange diffchange-inline\">At first it </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">seems like a pretty decent game, a little different from the first in </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">the series but, that</ins>'s <ins class=\"diffchange diffchange-inline\">okay. Zelda 2 was different from </ins>the <ins class=\"diffchange diffchange-inline\">first, Mario 2 was different, but they were all good</ins>.</div></td></tr>\n<tr><td class='diff-marker'>\u00a0</td><td class='diff-context'></td><td class='diff-marker'>\u00a0</td><td class='diff-context'></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">== Getting started ==</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">The first thing that's strikingly different is the fact that you </ins></div></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">* [https</del>:<del class=\"diffchange diffchange-inline\">//www</del>.<del class=\"diffchange diffchange-inline\">mediawiki</del>.<del class=\"diffchange diffchange-inline\">org/wiki/Special</del>:<del class=\"diffchange diffchange-inline\">MyLanguage/Manual</del>:<del class=\"diffchange diffchange-inline\">Configuration_settings Configuration settings list]</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">have to go through towns, talk to people and buy stuff. I never really </ins></div></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">* [https://www</del>.<del class=\"diffchange diffchange-inline\">mediawiki</del>.<del class=\"diffchange diffchange-inline\">org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">minded that, it makes it a little more like an adventure story and it's </ins></div></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">* [https://lists</del>.<del class=\"diffchange diffchange-inline\">wikimedia</del>.<del class=\"diffchange diffchange-inline\">org/mailman/listinfo/mediawiki</del>-<del class=\"diffchange diffchange-inline\">announce MediaWiki release mailing list]</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">kinda like Zelda, so that's okay. But the first problem comes in when it changes from day to night.</ins></div></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">* [https</del>:<del class=\"diffchange diffchange-inline\">//www</del>.<del class=\"diffchange diffchange-inline\">mediawiki</del>.<del class=\"diffchange diffchange-inline\">org/wiki/Special</del>:<del class=\"diffchange diffchange-inline\">MyLanguage/Localisation#Translation_resources Localise MediaWiki </del>for <del class=\"diffchange diffchange-inline\">your language]</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">* [https://www</del>.<del class=\"diffchange diffchange-inline\">mediawiki</del>.<del class=\"diffchange diffchange-inline\">org/wiki/Special</del>:<del class=\"diffchange diffchange-inline\">MyLanguage/Manual</del>:<del class=\"diffchange diffchange-inline\">Combating_spam Learn </del>how to <del class=\"diffchange diffchange-inline\">combat spam </del>on <del class=\"diffchange diffchange-inline\">your wiki]</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">''(A message box appears in-game</ins>: <ins class=\"diffchange diffchange-inline\">WHAT A HORRIBLE NIGHT TO HAVE A CURSE</ins>.<ins class=\"diffchange diffchange-inline\">)''</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Why does this need to happen so often? Like, every five minutes? </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Why does it take so long? Nobody feels like sitting through this every </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">time</ins>. <ins class=\"diffchange diffchange-inline\">How would you like it if you were playin' a game and then every </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">five minutes I came over, and paused it, then counted ten tedious </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">seconds, and then let you continue play the game?</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Now, I mean, why did they think that that would be a good idea </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">and interrupt the game play, did they think it would be more realistic? I mean, in real life I don't have to stop in my tracks when the sun sets </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">and a fuckin' box doesn't pop up in the air. I mean, this is one of the </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">most annoying features in any game ever. What's the point? Yeah, the, I </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">mean, the monsters are stronger at night and the stores are closed, but </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">why's that necessary and why does the game have to stop? It's fuckin' </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">retarded.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">And why do you have to die when you fall in the water? That's the stupidest thing I've ever seen. This guy can go all over fightin' </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">hordes of evil monsters, but he can't even fuckin' swim?</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Sometimes I don't feel like goin' down the stairs just to get </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">down to ground level, I mean, there's no reason I should have to do that when I can just take a shortcut and jump down. But, oops! I shouldn't </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">do that, there might be water down there.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Another thing that's really annoying about this game is the fact </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">that you have to buy weapons and items. I mean, still, that's not </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">uncommon, you know like I said</ins>: <ins class=\"diffchange diffchange-inline\">that's the same thing you have to do in </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">many great games, like Zelda, but, lemme explain.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Here you have to collect hearts, which count as money. I mean, </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">that's kinda odd, because usually hearts count as life or energy, </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">y'know, so that's kinda strange. But, y'know that's not the point. The </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">point is that the items you need to buy are too fuckin' expensive, and </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">the hearts don't add up enough. It takes too long to get enough of them </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">to buy something, and it gets boring wandering around killing the same </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">monsters over and over again just so you can buy a Flame Whip or </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">somethin'.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Speaking of Flame Whip, that's pretty weird itself, isn't it? I </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">mean, they were really being creative with that one, the flame whip.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Anyway, about the hearts</ins>: <ins class=\"diffchange diffchange-inline\">It takes too long to buy stuff, and, to add onto the problem, when you die, you lose all your hearts and you </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">have to start all over again. I mean, doing this doesn't add to any of </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">the games' difficulty or challenge, it just makes us have to do more of </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">the same monotonous stuff over again, and it's not fun, it's boring.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Oh, look, I finally got enough hearts to go and buy a plant that I need to cross the swamp, now let me get to the store</ins>.</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">''(It changes to night in-game</ins>.<ins class=\"diffchange diffchange-inline\">)''</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Oh shit, it's fuckin' night time, now the stores are all closed </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">and I have to wait for it to turn day again</ins>. <ins class=\"diffchange diffchange-inline\">Oh well, I might as well </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">kill some zombies in the meantime and stock up on some more hearts</ins>.</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">''(The character in</ins>-<ins class=\"diffchange diffchange-inline\">game falls in the water and dies.)''</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">OH SHIT! Now I gotta start all over again.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">One of the worst things in the game are the Pitfalls, which are </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">areas where there's, like, stones or blocks that look like you could </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">walk on them, but instead you just fall through. It's impossible to tell where these spots are the first time walkin' through, so you just have </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">to keep throwin' Holy Water all over to see where they are. It's </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">retarded. Why should I have to do that? Again, it doesn't add up to any </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">of the fun, y'know, challenge of the game. It's just unfair and it's </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">annoying.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">In the dungeons, there's no bosses at the end, which is a big </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">disappointment. Every Nintendo gamester knows that at the end of a level or a dungeon labyrinth, whatever, there's always supposed to be a big </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">guy who ya fight. But here, they just got lazy and only put a few bosses in the game and left some of the dungeons just empty like this one. So, most of the dungeons you go through (the mansions, to be exact), </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">there's nothing at the end except for a crystal orb that you can't </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">touch.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">In the rest of the ''Castlevania'' games the tradition goes </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">like this</ins>: <ins class=\"diffchange diffchange-inline\">You fight a boss, you defeat 'im, then an orb comes down and </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">you touch it, there you go, on to the next level</ins>. <ins class=\"diffchange diffchange-inline\">But in Castlevania 2, </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">how would you ever figure out that you're supposed to throw an Oak Stake at that orb? I mean, when you first get the Oak Stake you assume it's a weapon, and you throw it, only to find that it does absolutely nothing, and that you waste it by throwing it, so you have to get it all over </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">again</ins>.</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">There are parts in the game that are definitely not </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">self-explanatory, and are too hard to figure out. Take this dead end for example</ins>: <ins class=\"diffchange diffchange-inline\">Would you guess that you're supposed to pass </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">through this wall? How? You have to kneel down by it </ins>for <ins class=\"diffchange diffchange-inline\">like ten </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">seconds. Now, still, that's not enough to make it so cryptic and hidden </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">that we can't figure it out, oh please, give us more for our buck and </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">make it harder so we can wander around the whole game and exhaust every </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">possibility before we find out. Okay. Guess what? You need to have a Red Crystal selected, and be kneeling down, and wait a little while before </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">this magic tornado comes and takes you to the next part of the game.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Most of the townspeople have things to say which aren't important at all, so why do you have to read 'em? Here, in the dungeons, there's </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">books that you may find which actually give you clues about things in </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">the game that you may need to know about. But, when I find these books, </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">half the time it's by accident, so I may hit the button and cancel it </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">out which means I don't even get to read it and I don't have a second </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">chance</ins>.</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Why can't I do that when it changes from day to night? That would actually be helpful</ins>. <ins class=\"diffchange diffchange-inline\">So, what the game designers figured is this</ins>: <ins class=\"diffchange diffchange-inline\">it </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">isn't absolutely necessary for me to read about how to find Dracula's </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">castle or what I'm supposed to do with an Oak Stake, but what I do need </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">to read, again and again constantly, is</ins>: <ins class=\"diffchange diffchange-inline\">"The morning sun has vanquished the horrible night". How about ''"vanquished this horrible GAME"?''</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">The only sure way to get through this awful game is to enter a </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">code, but even that is way more tedious than it should be. While most of the ''Castlevania'' games have symbols you enter for a code, this </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">one just has a whole bunch of numbers. I mean, like, one of those little parts would be enough for a password. But why four? Like why so many?</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">In general, I hate games that have passwords like this, because </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">sometimes they have uppercase and lowercase letters. Like the l's, you </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">know, look like I's, the 0's look like O's, the 8's look like 5's so, </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">why does there have to be so many digits? Y'know, like why can't it just be numbers or somethin'? Like, y'know, just numbers and not letters? I </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">mean, it takes me, like, five minutes to enter this code when it should </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">only take, like, five seconds. It's friggin' stupid.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Okay, so, say we enter the code, and we go to Dracula's castle. </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">You'll be pretty disappointed </ins>how <ins class=\"diffchange diffchange-inline\">anticlimactic this game is. It isn't </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">even worth putting in a code, let alone playing the whole game all the </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">way through, which, if you did, I feel bad for you.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">I mean, first of all: there's no enemies in Dracula's castle, you just walk all the way through and the only obstacles are just, like, </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">goin' up and down steps, which won't hurt you and they aren't </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">challenging, either. It's just tedious. I mean, what the hell's the </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">point of going through the castle if there's no way to fight? Did the </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">game designers just, like, run out of time or somethin'?</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">So then, you get up </ins>to <ins class=\"diffchange diffchange-inline\">Dracula, and guess what? He doesn't look </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">anything like Dracula, he looks like a grim reaper and he throws </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">sickles. I mean, did the people who made this game even know what </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Dracula is? He's a fuckin' vampire.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Alright, </ins>on <ins class=\"diffchange diffchange-inline\">top of everything, Dracula's way too easy. Check this out. This is a trick I discovered myself and so could you, without the </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">help of any strategy guide. When Dracula first appears, he stands there </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">for a while, and he gives you plenty of time to land lots of free hits. </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Not only does he stand there for a long time, but everything that hits </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">him will stun him and give you even more time.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Naturally, you'll prob'ly be using the flames, because it's one </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">of the most effective weapons in the game. But, using it against </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Dracula, it makes it simply impossible for him to even do anything. He </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">has no chance. The second you start throwin' that shit at him, you've </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">already won. I mean, why is it that easy? Did they even test this shitty game out before they released it?</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">What a piece of shit. I mean, I feel horrible that I had to play </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">this game in order to make this video, but I did it to demonstrate its </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">dreadfulness and I forced myself to play it just so that you don't have </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">to. So, you should thank me for telling you to stay away from this </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">horrible steaming pile of goat shit. I mean, I know it's useless </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">complaining about a game that was made back in the late 80's, or early </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">90's or whatever, but it just blows my mind how fuckin' horrible it is. I mean, it's consistently annoying.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Why? Why is it so bad? If all these problems were changed then we'd have a great trilogy of classic ''Castlevania'' games, but, history is history, and we might as well try to count </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Castlevania 3 as, you know, the second in the series, and leave this </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">awful piece of horse shit alone, as it stands today as one of the </ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">biggest fuck-ups of all time.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Thank you for listening, good night.</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">''(Fade to black, and then a quick clip of the game is shown.)''</ins></div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div>\u00a0</div></td></tr>\n<tr><td colspan=\"2\">\u00a0</td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">The ending sucks too.</ins></div></td></tr>\n" } }