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	<id>https://wiki.nepnep.world/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Onion</id>
	<title>Hyperdimension Neptunia Wiki - User contributions [en]</title>
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	<updated>2026-07-27T21:05:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia:_The_Animation/Episode_Synopses&amp;diff=4661</id>
		<title>Hyperdimension Neptunia: The Animation/Episode Synopses</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia:_The_Animation/Episode_Synopses&amp;diff=4661"/>
		<updated>2026-07-27T07:19:00Z</updated>

		<summary type="html">&lt;p&gt;Onion: move side note to notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Episode 3: リーンボックスの&amp;lt;ruby&amp;gt;週末&amp;lt;rp&amp;gt;(&amp;lt;/rp&amp;gt;&amp;lt;rt&amp;gt;ガールズナイト&amp;lt;/rt&amp;gt;&amp;lt;rp&amp;gt;)&amp;lt;/rp&amp;gt;&amp;lt;/ruby&amp;gt; ==&lt;br /&gt;
----&lt;br /&gt;
=== Intro: 5pb's concert ===&lt;br /&gt;
&lt;br /&gt;
This part really showcases this show's animation quality. Whenever the main cast is on screen, there ''isn't'' any animation - most of the girls are just static images being scrolled across the screen, with [[Neptun|Nep]], [[Compa]], and [[Best Girl]] being the only exceptions because they have dialogue. The next time we cut back to them, they don't even scroll anymore, it's just static images. Basically the entire show is like this. The animation on [[5pb]] herself is pretty decent, and the cgi on the planes is fine, so they clearly can animate if they feel like it, they're just lazy (this is accurate to the source material, now that I think about it). Also the cgi'd crowd looks really bad, but what did you expect lol.&lt;br /&gt;
&lt;br /&gt;
[[Warechu]] is also there making puns or whatever.&lt;br /&gt;
&lt;br /&gt;
=== Opening ===&lt;br /&gt;
&lt;br /&gt;
This is the most tastefully done 4th wall break in the entire franchise. It's an allusion to the medium of the show, and a reference to events that only the audience actually experiences, without any of the characters in-universe explicitly acknowledging it as such, or at all. If the entire series has been like this, instead of stale memes and ready player one with hot anime women, it might've actually been good&amp;lt;ref&amp;gt;i mean instead of the ready player one part, the hot anime women can stay that's fine&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Opening is p good tbh.&lt;br /&gt;
&lt;br /&gt;
=== Green Heart's secret ===&lt;br /&gt;
&lt;br /&gt;
[[Vert]] plays [[Hyperdimension Neptunia Victory|MMOs]] with a controller. Normally I would make fun of this, but unfortunately the caster DPS in my raid group also does that. He's not on console or anything, so it's not like he ''can't'' use kb+m, he just doesn't. Absolute psychopath behavior.&lt;br /&gt;
&lt;br /&gt;
=== [[Leanbox]]'s new technology ===&lt;br /&gt;
&lt;br /&gt;
I bet you were expecting me to make fun of the kinect, right? Well, here's the thing, I actually had one growing up, and you know what? How this episode portrays it is pretty much how it felt. I spent like a month grinding out the platinums in the raft game, and every time I had friends over we would play table tennis on it the entire time. Fuck the haters, the kinect ''was'' this fun. (ok, maybe the hoverboard sonic game wasn't very good)&lt;br /&gt;
&lt;br /&gt;
=== the plot relevant part ===&lt;br /&gt;
&lt;br /&gt;
[[IF]] has a [[Hyperdimension Neptunia|gun]] holy shit.&lt;br /&gt;
&lt;br /&gt;
=== Ending ===&lt;br /&gt;
&lt;br /&gt;
You're welcome, [[CFW Trick|Trick]].&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Calculations&amp;diff=4660</id>
		<title>Calculations</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Calculations&amp;diff=4660"/>
		<updated>2026-07-27T07:17:40Z</updated>

		<summary type="html">&lt;p&gt;Onion: provoke an edit war&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Time_to_kill.png|thumb|350px|conquest time]]This is now objectively the best Neptunia wiki, because it is the only one that has this information.&lt;br /&gt;
&lt;br /&gt;
No, seriously, why the fuck was this so difficult to find.&lt;br /&gt;
&lt;br /&gt;
== [[Hyperdimension Neptunia]] ==&lt;br /&gt;
''This section is incomplete. You can help the Hyperdimension Neptunia wiki by expanding it.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;lmao nobody plays this piece of shit&amp;lt;/s&amp;gt;&lt;br /&gt;
it's me, I play this piece of shit.&lt;br /&gt;
&lt;br /&gt;
The only thing confirmed so far is that damage dealt is directly proportional to attack power. Further research ongoing [[User:Onion/hdn|here]].&lt;br /&gt;
&lt;br /&gt;
== [[Hyperdimension Neptunia Mk2|Hyperdimension Neptunia Mk II]] ==&lt;br /&gt;
There is some information in this thread on GameFAQs, however it's not entirely organised: https://gamefaqs.gamespot.com/boards/627124-hyperdimension-neptunia-mk2/62208276&lt;br /&gt;
&lt;br /&gt;
== [[Hyperdimension Neptunia Victory]]/[[Hyperdimension Neptunia Re;Birth1|Re;Birth1]]/[[Hyperdimension Neptunia Re;Birth2 Sisters Generation|Re;Birth2]]/[[Hyperdimension Neptunia Re;Birth3 V Generation|Re;Birth3]]/others probably&amp;lt;ref&amp;gt;https://pastebin.com/SCQLiynh&amp;lt;/ref&amp;gt; ==&lt;br /&gt;
None of these numbers are rounded unless the description or formula explicitly says they are. Most formulas are rounded ''down'' at the end, anyways.&lt;br /&gt;
&lt;br /&gt;
=== Share Adjustment ===&lt;br /&gt;
Share adjustment for CPUs/Candidates gives a tiny, tiny increase to a character's stats depending on how many shares that character's nation has. This only applies in battle, and doesn't show up on the stats screen. This applies to all stats except HP and SP.&lt;br /&gt;
* When attacking, stats increase by 1% for every 5% of shares.&lt;br /&gt;
* When being attacked, stats increase by 1% for every 3% of shares.&lt;br /&gt;
* [[Nepgear]]'s Leader Skill multiplies these buffs by 20%. This actually just has the effect of increasing all CPU stats by 20%, which is fucking broken.&lt;br /&gt;
* This buff can bypass the 9999 stat cap.&lt;br /&gt;
* DLC [[Plutia]] and [[Peashy]] still benefit from [[Planeptune]] shares in Re;Birth1.&lt;br /&gt;
* This applies to bosses as well, so if you're struggling against a CPU, don't bother messing with shares because it's single percents lol.&lt;br /&gt;
** Oddly enough, when Yellow Heart is affiliated with [[Eden]], she still benefits from Planeptune shares.&lt;br /&gt;
&lt;br /&gt;
=== Solo Adjustment ===&lt;br /&gt;
If a character fights solo, they gain a 10% buff to STR, VIT, INT, and MEN. This stacks multiplicatively with other buffs, such as in-battle buffs and share buffs.&lt;br /&gt;
&lt;br /&gt;
=== Weaken/Toughen Enemies (Remake System) ===&lt;br /&gt;
This mechanic changes enemies' STR, VIT, INT, and MEN by 15% rounded down in the corresponding direction. For example, an enemy with 999 strength normally would have 850 strength when weakened, and 1148 when strengthened.&lt;br /&gt;
&lt;br /&gt;
=== Accuracy ===&lt;br /&gt;
Chance to hit = &amp;lt;math&amp;gt;\lfloor \frac{Attacker LUK + Attacker TEC}{(Attacker LUK/2) + Defender AGI} \cdot 70 + Direction Adjustment \rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Direction Adjustment is 0 from the front, 15 from the side, and 25 from behind.&lt;br /&gt;
&lt;br /&gt;
There is no artificial cap to this, so both guaranteed misses and guaranteed hits are possible. For a multi-hit move, hitrate is rolled individually for every hit.&lt;br /&gt;
&lt;br /&gt;
=== Critical Hit Rate ===&lt;br /&gt;
Crit Rate = &amp;lt;math&amp;gt;\lfloor \frac{Attacker LUK}{4} + \frac{Attacker TEC}{5} - \frac{Defender LUK}{5} - \frac{Defender TEC}{5} \rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Just like Accuracy, there are no caps on this besides 0% and 100%, so you can outstat an enemy to the point that you're guaranteed to crit, or you could be outstatted to the point that it's impossible for you to crit.&lt;br /&gt;
&lt;br /&gt;
=== Hit Power ===&lt;br /&gt;
Hit Power = &amp;lt;math&amp;gt;\frac{Listed Power}{Number of Hits \cdot 100}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage calculations are done per individual hit of a move. The extra hits on EXE Drives that ensue in boss battles count as a different attack and use a separate, hidden Power value and Number of Hits.&lt;br /&gt;
&lt;br /&gt;
=== Guard Break ===&lt;br /&gt;
Depleting an enemy's guard bar inflicts the Guard Break status effect. This effect disappears if the enemy is hit while the guard bar isn't empty, or if the guard bar regenerates to full. Enemies will regenerate 20% of their guard bar per turn they spend guard broken.&lt;br /&gt;
&lt;br /&gt;
=== Damage Formula ===&lt;br /&gt;
* GBA (Guard Break Adjustment) = 1.4 if the Guard Break status effect is active, else 1.0&lt;br /&gt;
* RA (Random Adjustment) = a random number between 0.9 (inclusive) and 0.92 (exclusive)&lt;br /&gt;
* HCA (Hit Count Adjustment) = &amp;lt;math&amp;gt;1 + \frac{Current Combo Hit Count}{200}&amp;lt;/math&amp;gt;&lt;br /&gt;
* CHA (Critical Hit Adjustment) = 1.5 if the attack crit, else 1.0&lt;br /&gt;
* DA (Directional Adjustment) = 1.0 from the front, 1.2 from the side, 1.4 from the back&lt;br /&gt;
** In Re;Birth3, this only applies on the enemies' turn.&lt;br /&gt;
Damage = &amp;lt;math&amp;gt;\lfloor [(5 \cdot Offensive Stat \cdot GBA) - (3 \cdot Defensive Stat)] \cdot Hit Power \cdot RA \cdot HCA \cdot CHA \cdot DA \rfloor&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In most cases, damage is capped at 9999.&amp;lt;ref&amp;gt;The player's damage is capped, enemies' is not.&amp;lt;/ref&amp;gt; If the damage cap is broken (some items, abilities, and moves allow you to do this), damage becomes capped at 999,999,999. Your attacks will never heal an enemy.&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4644</id>
		<title>User:Onion/hdn</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4644"/>
		<updated>2026-07-22T21:01:31Z</updated>

		<summary type="html">&lt;p&gt;Onion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No more leeching off of speedrunner docs, time for some original research.&lt;br /&gt;
&lt;br /&gt;
Research currently on hold until I get a bit farther into the game, and can actually collect data easily.&lt;br /&gt;
&lt;br /&gt;
I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[https://gamefaqs.gamespot.com/ps3/995177-hyperdimension-neptunia/faqs/62213] claims shares also affect turn order, we'll see.&lt;br /&gt;
&lt;br /&gt;
Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Base stats (&amp;quot;status&amp;quot;):&lt;br /&gt;
- Strength&lt;br /&gt;
- Vitality&lt;br /&gt;
- Agility&lt;br /&gt;
- Intelligence&lt;br /&gt;
- Mentality&lt;br /&gt;
- Luck&lt;br /&gt;
&lt;br /&gt;
Derived stats (&amp;quot;parameter&amp;quot;):&lt;br /&gt;
- HP&lt;br /&gt;
- AP&lt;br /&gt;
- Physical attack&lt;br /&gt;
- Physical defense&lt;br /&gt;
- Magical attack&lt;br /&gt;
- Magical defense&lt;br /&gt;
- Elemental resistances (water/earth/fire/air)&lt;br /&gt;
&lt;br /&gt;
Since there are (probably) multipliers on raw attack and defense, and I don't see monster stats, I'll be using attack value (AV) and defense value (DV) for {attack|defense}*multiplier&lt;br /&gt;
&lt;br /&gt;
== Findings so far ==&lt;br /&gt;
&lt;br /&gt;
Derived parameters (physical/magical attack/defense): &amp;lt;math&amp;gt;Param=200+Stat\cdot6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AP: &amp;lt;math&amp;gt;AP=60+Level\cdot4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage: &amp;lt;math&amp;gt;AV=\frac{Attack}{50};Damage=(AV-DV)\cdot Power&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Difficulty: Switching off of normal makes enemies deal ±20% damage.&lt;br /&gt;
== In the beninging ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Char&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lvl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Str&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Int&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Men&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Agi&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lck&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |E.R&lt;br /&gt;
|-&lt;br /&gt;
|Neptuna&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|440&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|1200&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|Comp&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|28&lt;br /&gt;
|30&lt;br /&gt;
|1000&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A delta of 5 points in a stat = 30 points in derived parameter, so 1stat = 6param (level-dependent? I'm guessing it's 5+level times stat)&lt;br /&gt;
&lt;br /&gt;
Seems to hold across stats. At this point, param = 200 + 6 * stat&lt;br /&gt;
&lt;br /&gt;
AP is purely level-based iirc (60 + 4*level?)&lt;br /&gt;
&lt;br /&gt;
HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird&lt;br /&gt;
&lt;br /&gt;
Params after equipment (HP/PA/MA/PD/MD):&lt;br /&gt;
&lt;br /&gt;
Nep: 1550/460/410/710/710&lt;br /&gt;
&lt;br /&gt;
Compa: 1300/350/440/650/690&lt;br /&gt;
&lt;br /&gt;
== conquest time ==&lt;br /&gt;
[[File:Smol_dogoo.png|thumb|Our target]]&lt;br /&gt;
The tutorial battle is against two dogoos, letting me do some data collection; I am ignoring hitcount for now, because whatever effect it has, it is almost certainly too small to matter at this point. I am also ignoring shares, because it's probably completely irrelevant again.&lt;br /&gt;
&lt;br /&gt;
We've got 3 basic attacks to work with: weapon, martial arts, and '''gun'''&lt;br /&gt;
&lt;br /&gt;
Neptune, weapon attack (460pa, 20power): [124.6] 125 125 125 128 126 122 125 125 121 124&lt;br /&gt;
&lt;br /&gt;
Neptune, martial arts attack (460pa, 25power): [157.1] 153 155 161 156 158 159 156 158 159 156&lt;br /&gt;
&lt;br /&gt;
Neptune, gun (410ma, 20power): [115.5] 113 114 118 114 116 118&lt;br /&gt;
&lt;br /&gt;
Compa, weapon attack (350pa, 20power): [79.7] 78 79 78 80 80 81 82&lt;br /&gt;
&lt;br /&gt;
Compa, martial arts attack (350pa, 25power): [100.3] 101 98 99 98 102 104&lt;br /&gt;
&lt;br /&gt;
Compa, gun (440ma, 20power): [115.4] 115 113 113 116 120&lt;br /&gt;
&lt;br /&gt;
I'm going to assume that the dogoo has the same pdef and mdef, because the numbers look about right for that to be the case, and because it would make my life way easier.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
Both power and attack are probably linear, because why wouldn't they be. The formula is most likely attack*constant-defense*constant, because that's how it works in later games. Power applies either to the attack side, or to the final result (probably the latter, because that's how it works in later games). In either case, if I only look at attacks with the same power, I can get a linear equation for damage in terms of attack. Compa,gun and Neptune,gun are annoyingly close, so I'll pick only one of them (it's compa).&lt;br /&gt;
&lt;br /&gt;
WolframAlpha gives me a line of best fit: 0.4*attack-60 for attacks with 20 power. If power is a post-multiplier, 25 power should give me 0.5*attack-75. Does it? Ehh, kind of? It's 0.5*attack-80, but I'm assuming nep just high rolled. When I eyeballed it to compa=100 and nep=155, I got 0.5a-75 exactly, which gives me way nicer numbers, so I assume that's probably correct.&lt;br /&gt;
&lt;br /&gt;
Confirmation (ish): power is a post multiplier; damage is (AV - DV) * power. AV is attack stat divided by 50. Dogoos have a DV of 3&lt;br /&gt;
&lt;br /&gt;
With this in mind, the damage values should be:&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Power\Attack&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |350&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |410&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |440&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |460&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |20&lt;br /&gt;
|80&lt;br /&gt;
|104&lt;br /&gt;
|116&lt;br /&gt;
|124&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |25&lt;br /&gt;
|100&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|155&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Problem: Nep is doing too much gun damage (~115, on par with compa); why?&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
Nep is taking 80~82 through 710 defense (average 80.8)&lt;br /&gt;
Compa is taking 87~90 through 650 defense (average 89)&lt;br /&gt;
&lt;br /&gt;
Assuming the damage formula is the same, we can calculate defense multiplier*power and attack*power (the power factor is because we don't know the dogoo's stats or what attack it's using). defense mult*power ~ 1/6. attack*mult*power ~ 200. This is not useful yet, but probably will be eventually.&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
This game has difficulty settings! Higher difficulties make both you and enemies deal more damage. The swing appears to be +/- 20% for enemies. Neptune deals +/-15% more damage, while Compa deals +/-10%. Weird. This means I have to test on normal. Unfortunate, but oh well.&lt;br /&gt;
&lt;br /&gt;
Considered that difficulty applies a constant multiplier to just the attack value, but that's not it either - the modifiers are way off. How do you work, gameplay option?&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4643</id>
		<title>User:Onion/hdn</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4643"/>
		<updated>2026-07-22T20:50:11Z</updated>

		<summary type="html">&lt;p&gt;Onion: /* Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No more leeching off of speedrunner docs, time for some original research.&lt;br /&gt;
&lt;br /&gt;
I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[https://gamefaqs.gamespot.com/ps3/995177-hyperdimension-neptunia/faqs/62213] claims shares also affect turn order, we'll see.&lt;br /&gt;
&lt;br /&gt;
Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Base stats (&amp;quot;status&amp;quot;):&lt;br /&gt;
- Strength&lt;br /&gt;
- Vitality&lt;br /&gt;
- Agility&lt;br /&gt;
- Intelligence&lt;br /&gt;
- Mentality&lt;br /&gt;
- Luck&lt;br /&gt;
&lt;br /&gt;
Derived stats (&amp;quot;parameter&amp;quot;):&lt;br /&gt;
- HP&lt;br /&gt;
- AP&lt;br /&gt;
- Physical attack&lt;br /&gt;
- Physical defense&lt;br /&gt;
- Magical attack&lt;br /&gt;
- Magical defense&lt;br /&gt;
- Elemental resistances (water/earth/fire/air)&lt;br /&gt;
&lt;br /&gt;
Since there are (probably) multipliers on raw attack and defense, and I don't see monster stats, I'll be using attack value (AV) and defense value (DV) for {attack|defense}*multiplier&lt;br /&gt;
&lt;br /&gt;
== Findings so far ==&lt;br /&gt;
&lt;br /&gt;
Derived parameters (physical/magical attack/defense): &amp;lt;math&amp;gt;Param=200+Stat\cdot6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AP: &amp;lt;math&amp;gt;AP=60+Level\cdot4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage: &amp;lt;math&amp;gt;AV=\frac{Attack}{50};Damage=(AV-DV)\cdot Power&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Difficulty: Switching off of normal makes enemies deal ±20% damage.&lt;br /&gt;
== In the beninging ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Char&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lvl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Str&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Int&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Men&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Agi&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lck&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |E.R&lt;br /&gt;
|-&lt;br /&gt;
|Neptuna&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|440&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|1200&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|Comp&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|28&lt;br /&gt;
|30&lt;br /&gt;
|1000&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A delta of 5 points in a stat = 30 points in derived parameter, so 1stat = 6param (level-dependent? I'm guessing it's 5+level times stat)&lt;br /&gt;
&lt;br /&gt;
Seems to hold across stats. At this point, param = 200 + 6 * stat&lt;br /&gt;
&lt;br /&gt;
AP is purely level-based iirc (60 + 4*level?)&lt;br /&gt;
&lt;br /&gt;
HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird&lt;br /&gt;
&lt;br /&gt;
Params after equipment (HP/PA/MA/PD/MD):&lt;br /&gt;
&lt;br /&gt;
Nep: 1550/460/410/710/710&lt;br /&gt;
&lt;br /&gt;
Compa: 1300/350/440/650/690&lt;br /&gt;
&lt;br /&gt;
== conquest time ==&lt;br /&gt;
[[File:Smol_dogoo.png|thumb|Our target]]&lt;br /&gt;
The tutorial battle is against two dogoos, letting me do some data collection; I am ignoring hitcount for now, because whatever effect it has, it is almost certainly too small to matter at this point. I am also ignoring shares, because it's probably completely irrelevant again.&lt;br /&gt;
&lt;br /&gt;
We've got 3 basic attacks to work with: weapon, martial arts, and '''gun'''&lt;br /&gt;
&lt;br /&gt;
Neptune, weapon attack (460pa, 20power): [124.6] 125 125 125 128 126 122 125 125 121 124&lt;br /&gt;
&lt;br /&gt;
Neptune, martial arts attack (460pa, 25power): [157.1] 153 155 161 156 158 159 156 158 159 156&lt;br /&gt;
&lt;br /&gt;
Neptune, gun (410ma, 20power): [115.5] 113 114 118 114 116 118&lt;br /&gt;
&lt;br /&gt;
Compa, weapon attack (350pa, 20power): [79.7] 78 79 78 80 80 81 82&lt;br /&gt;
&lt;br /&gt;
Compa, martial arts attack (350pa, 25power): [100.3] 101 98 99 98 102 104&lt;br /&gt;
&lt;br /&gt;
Compa, gun (440ma, 20power): [115.4] 115 113 113 116 120&lt;br /&gt;
&lt;br /&gt;
I'm going to assume that the dogoo has the same pdef and mdef, because the numbers look about right for that to be the case, and because it would make my life way easier.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
Both power and attack are probably linear, because why wouldn't they be. The formula is most likely attack*constant-defense*constant, because that's how it works in later games. Power applies either to the attack side, or to the final result (probably the latter, because that's how it works in later games). In either case, if I only look at attacks with the same power, I can get a linear equation for damage in terms of attack. Compa,gun and Neptune,gun are annoyingly close, so I'll pick only one of them (it's compa).&lt;br /&gt;
&lt;br /&gt;
WolframAlpha gives me a line of best fit: 0.4*attack-60 for attacks with 20 power. If power is a post-multiplier, 25 power should give me 0.5*attack-75. Does it? Ehh, kind of? It's 0.5*attack-80, but I'm assuming nep just high rolled. When I eyeballed it to compa=100 and nep=155, I got 0.5a-75 exactly, which gives me way nicer numbers, so I assume that's probably correct.&lt;br /&gt;
&lt;br /&gt;
Confirmation (ish): power is a post multiplier; damage is (AV - DV) * power. AV is attack stat divided by 50. Dogoos have a DV of 3&lt;br /&gt;
&lt;br /&gt;
With this in mind, the damage values should be:&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Power\Attack&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |350&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |410&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |440&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |460&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |20&lt;br /&gt;
|80&lt;br /&gt;
|104&lt;br /&gt;
|116&lt;br /&gt;
|124&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |25&lt;br /&gt;
|100&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|155&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Problem: Nep is doing too much gun damage (~115, on par with compa); why?&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
Nep is taking 80~82 through 710 defense (average 80.8)&lt;br /&gt;
Compa is taking 87~90 through 650 defense (average 89)&lt;br /&gt;
&lt;br /&gt;
Assuming the damage formula is the same, we can calculate defense multiplier*power and attack*power (the power factor is because we don't know the dogoo's stats or what attack it's using). defense mult*power ~ 1/6. attack*mult*power ~ 200. This is not useful yet, but probably will be eventually.&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
This game has difficulty settings! Higher difficulties make both you and enemies deal more damage. The swing appears to be +/- 20% for enemies. Neptune deals +/-15% more damage, while Compa deals +/-10%. Weird. This means I have to test on normal. Unfortunate, but oh well.&lt;br /&gt;
&lt;br /&gt;
Considered that difficulty applies a constant multiplier to just the attack value, but that's not it either - the modifiers are way off. How do you work, gameplay option?&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4642</id>
		<title>User:Onion/hdn</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4642"/>
		<updated>2026-07-22T20:42:05Z</updated>

		<summary type="html">&lt;p&gt;Onion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No more leeching off of speedrunner docs, time for some original research.&lt;br /&gt;
&lt;br /&gt;
I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[https://gamefaqs.gamespot.com/ps3/995177-hyperdimension-neptunia/faqs/62213] claims shares also affect turn order, we'll see.&lt;br /&gt;
&lt;br /&gt;
Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Base stats (&amp;quot;status&amp;quot;):&lt;br /&gt;
- Strength&lt;br /&gt;
- Vitality&lt;br /&gt;
- Agility&lt;br /&gt;
- Intelligence&lt;br /&gt;
- Mentality&lt;br /&gt;
- Luck&lt;br /&gt;
&lt;br /&gt;
Derived stats (&amp;quot;parameter&amp;quot;):&lt;br /&gt;
- HP&lt;br /&gt;
- AP&lt;br /&gt;
- Physical attack&lt;br /&gt;
- Physical defense&lt;br /&gt;
- Magical attack&lt;br /&gt;
- Magical defense&lt;br /&gt;
- Elemental resistances (water/earth/fire/air)&lt;br /&gt;
&lt;br /&gt;
Since there are (probably) multipliers on raw attack and defense, and I don't see monster stats, I'll be using attack value (AV) and defense value (DV) for {attack|defense}*multiplier&lt;br /&gt;
&lt;br /&gt;
== Findings so far ==&lt;br /&gt;
&lt;br /&gt;
Derived parameters (physical/magical attack/defense): &amp;lt;math&amp;gt;Param=200+Stat\cdot6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AP: &amp;lt;math&amp;gt;AP=60+Level\cdot4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage: &amp;lt;math&amp;gt;AV=\frac{Attack}{50};Damage=(AV-DV)\cdot Power&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Difficulty: Switching off of normal makes enemies deal ±20% damage.&lt;br /&gt;
== In the beninging ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Char&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lvl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Str&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Int&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Men&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Agi&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lck&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |E.R&lt;br /&gt;
|-&lt;br /&gt;
|Neptuna&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|440&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|1200&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|Comp&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|28&lt;br /&gt;
|30&lt;br /&gt;
|1000&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A delta of 5 points in a stat = 30 points in derived parameter, so 1stat = 6param (level-dependent? I'm guessing it's 5+level times stat)&lt;br /&gt;
&lt;br /&gt;
Seems to hold across stats. At this point, param = 200 + 6 * stat&lt;br /&gt;
&lt;br /&gt;
AP is purely level-based iirc (60 + 4*level?)&lt;br /&gt;
&lt;br /&gt;
HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird&lt;br /&gt;
&lt;br /&gt;
Params after equipment (HP/PA/MA/PD/MD):&lt;br /&gt;
&lt;br /&gt;
Nep: 1550/460/410/710/710&lt;br /&gt;
&lt;br /&gt;
Compa: 1300/350/440/650/690&lt;br /&gt;
&lt;br /&gt;
== conquest time ==&lt;br /&gt;
[[File:Smol_dogoo.png|thumb|Our target]]&lt;br /&gt;
The tutorial battle is against two dogoos, letting me do some data collection; I am ignoring hitcount for now, because whatever effect it has, it is almost certainly too small to matter at this point. I am also ignoring shares, because it's probably completely irrelevant again.&lt;br /&gt;
&lt;br /&gt;
We've got 3 basic attacks to work with: weapon, martial arts, and '''gun'''&lt;br /&gt;
&lt;br /&gt;
Neptune, weapon attack (460pa, 20power): [124.6] 125 125 125 128 126 122 125 125 121 124&lt;br /&gt;
&lt;br /&gt;
Neptune, martial arts attack (460pa, 25power): [157.1] 153 155 161 156 158 159 156 158 159 156&lt;br /&gt;
&lt;br /&gt;
Neptune, gun (410ma, 20power): [115.5] 113 114 118 114 116 118&lt;br /&gt;
&lt;br /&gt;
Compa, weapon attack (350pa, 20power): [79.7] 78 79 78 80 80 81 82&lt;br /&gt;
&lt;br /&gt;
Compa, martial arts attack (350pa, 25power): [100.3] 101 98 99 98 102 104&lt;br /&gt;
&lt;br /&gt;
Compa, gun (440ma, 20power): [115.4] 115 113 113 116 120&lt;br /&gt;
&lt;br /&gt;
I'm going to assume that the dogoo has the same pdef and mdef, because the numbers look about right for that to be the case, and because it would make my life way easier.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
Both power and attack are probably linear, because why wouldn't they be. The formula is most likely attack*constant-defense*constant, because that's how it works in later games. Power applies either to the attack side, or to the final result (probably the latter, because that's how it works in later games). In either case, if I only look at attacks with the same power, I can get a linear equation for damage in terms of attack. Compa,gun and Neptune,gun are annoyingly close, so I'll pick only one of them (it's compa).&lt;br /&gt;
&lt;br /&gt;
WolframAlpha gives me a line of best fit: 0.4*attack-60 for attacks with 20 power. If power is a post-multiplier, 25 power should give me 0.5*attack-75. Does it? Ehh, kind of? It's 0.5*attack-80, but I'm assuming nep just high rolled. When I eyeballed it to compa=100 and nep=155, I got 0.5a-75 exactly, which gives me way nicer numbers, so I assume that's probably correct.&lt;br /&gt;
&lt;br /&gt;
Confirmation (ish): power is a post multiplier; damage is (AV - DV) * power. AV is attack stat divided by 50. Dogoos have a DV of 3&lt;br /&gt;
&lt;br /&gt;
With this in mind, the damage values should be:&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Power\Attack&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |350&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |410&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |440&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |460&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |20&lt;br /&gt;
|80&lt;br /&gt;
|104&lt;br /&gt;
|116&lt;br /&gt;
|124&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |25&lt;br /&gt;
|100&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|155&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
Nep is taking 80~82 through 710 defense (average 80.8)&lt;br /&gt;
Compa is taking 87~90 through 650 defense (average 89)&lt;br /&gt;
&lt;br /&gt;
Assuming the damage formula is the same, we can calculate defense multiplier*power and attack*power (the power factor is because we don't know the dogoo's stats or what attack it's using). defense mult*power ~ 1/6. attack*mult*power ~ 200. This is not useful yet, but probably will be eventually.&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
This game has difficulty settings! Higher difficulties make both you and enemies deal more damage. The swing appears to be +/- 20% for enemies. Neptune deals +/-15% more damage, while Compa deals +/-10%. Weird. This means I have to test on normal. Unfortunate, but oh well.&lt;br /&gt;
&lt;br /&gt;
Considered that difficulty applies a constant multiplier to just the attack value, but that's not it either - the modifiers are way off. How do you work, gameplay option?&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4641</id>
		<title>User:Onion/hdn</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4641"/>
		<updated>2026-07-22T05:46:08Z</updated>

		<summary type="html">&lt;p&gt;Onion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No more leeching off of speedrunner docs, time for some original research.&lt;br /&gt;
&lt;br /&gt;
I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[https://gamefaqs.gamespot.com/ps3/995177-hyperdimension-neptunia/faqs/62213] claims shares also affect turn order, we'll see.&lt;br /&gt;
&lt;br /&gt;
Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Base stats (&amp;quot;status&amp;quot;):&lt;br /&gt;
- Strength&lt;br /&gt;
- Vitality&lt;br /&gt;
- Agility&lt;br /&gt;
- Intelligence&lt;br /&gt;
- Mentality&lt;br /&gt;
- Luck&lt;br /&gt;
&lt;br /&gt;
Derived stats (&amp;quot;parameter&amp;quot;):&lt;br /&gt;
- HP&lt;br /&gt;
- AP&lt;br /&gt;
- Physical attack&lt;br /&gt;
- Physical defense&lt;br /&gt;
- Magical attack&lt;br /&gt;
- Magical defense&lt;br /&gt;
- Elemental resistances (water/earth/fire/air)&lt;br /&gt;
&lt;br /&gt;
Since there are (probably) multipliers on raw attack and defense, and I don't see monster stats, I'll be using attack value (AV) and defense value (DV) for {attack|defense}*multiplier&lt;br /&gt;
&lt;br /&gt;
== Findings so far ==&lt;br /&gt;
&lt;br /&gt;
Derived parameters (physical/magical attack/defense): &amp;lt;math&amp;gt;Param=200+Stat\cdot6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AP: &amp;lt;math&amp;gt;AP=60+Level\cdot4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage: &amp;lt;math&amp;gt;AV=\frac{Attack}{50};Damage=(AV-DV)\cdot Power&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Difficulty: Switching off of normal makes enemies deal ±20% damage.&lt;br /&gt;
== In the beninging ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Char&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lvl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Str&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Int&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Men&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Agi&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lck&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |E.R&lt;br /&gt;
|-&lt;br /&gt;
|Neptuna&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|440&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|1200&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|Comp&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|28&lt;br /&gt;
|30&lt;br /&gt;
|1000&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A delta of 5 points in a stat = 30 points in derived parameter, so 1stat = 6param (level-dependent? I'm guessing it's 5+level times stat)&lt;br /&gt;
&lt;br /&gt;
Seems to hold across stats. At this point, param = 200 + 6 * stat&lt;br /&gt;
&lt;br /&gt;
AP is purely level-based iirc (60 + 4*level?)&lt;br /&gt;
&lt;br /&gt;
HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird&lt;br /&gt;
&lt;br /&gt;
Params after equipment (HP/PA/MA/PD/MD):&lt;br /&gt;
&lt;br /&gt;
Nep: 1550/460/410/710/710&lt;br /&gt;
&lt;br /&gt;
Compa: 1300/350/440/650/690&lt;br /&gt;
&lt;br /&gt;
== conquest time ==&lt;br /&gt;
[[File:Smol_dogoo.png|thumb|Our target]]&lt;br /&gt;
The tutorial battle is against two dogoos, letting me do some data collection; I am ignoring hitcount for now, because whatever effect it has, it is almost certainly too small to matter at this point. I am also ignoring shares, because it's probably completely irrelevant again.&lt;br /&gt;
&lt;br /&gt;
We've got 3 basic attacks to work with: weapon, martial arts, and '''gun'''&lt;br /&gt;
&lt;br /&gt;
Neptune, weapon attack (460pa, 20power): [124.6] 125 125 125 128 126 122 125 125 121 124&lt;br /&gt;
&lt;br /&gt;
Neptune, martial arts attack (460pa, 25power): [157.1] 153 155 161 156 158 159 156 158 159 156&lt;br /&gt;
&lt;br /&gt;
Neptune, gun (410ma, 20power): [115.5] 113 114 118 114 116 118&lt;br /&gt;
&lt;br /&gt;
Compa, weapon attack (350pa, 20power): [79.7] 78 79 78 80 80 81 82&lt;br /&gt;
&lt;br /&gt;
Compa, martial arts attack (350pa, 25power): [100.3] 101 98 99 98 102 104&lt;br /&gt;
&lt;br /&gt;
Compa, gun (440ma, 20power): [115.4] 115 113 113 116 120&lt;br /&gt;
&lt;br /&gt;
I'm going to assume that the dogoo has the same pdef and mdef, because the numbers look about right for that to be the case, and because it would make my life way easier.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
Both power and attack are probably linear, because why wouldn't they be. The formula is most likely attack*constant-defense*constant, because that's how it works in later games. Power applies either to the attack side, or to the final result (probably the latter, because that's how it works in later games). In either case, if I only look at attacks with the same power, I can get a linear equation for damage in terms of attack. Compa,gun and Neptune,gun are annoyingly close, so I'll pick only one of them (it's compa).&lt;br /&gt;
&lt;br /&gt;
WolframAlpha gives me a line of best fit: 0.4*attack-60 for attacks with 20 power. If power is a post-multiplier, 25 power should give me 0.5*attack-75. Does it? Ehh, kind of? It's 0.5*attack-80, but I'm assuming nep just high rolled. When I eyeballed it to compa=100 and nep=155, I got 0.5a-75 exactly, which gives me way nicer numbers, so I assume that's probably correct.&lt;br /&gt;
&lt;br /&gt;
Confirmation (ish): power is a post multiplier; damage is (AV - DV) * power. AV is attack stat divided by 50. Dogoos have a DV of 3&lt;br /&gt;
&lt;br /&gt;
With this in mind, the damage values should be:&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Power\Attack&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |350&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |410&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |440&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |460&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |20&lt;br /&gt;
|80&lt;br /&gt;
|104&lt;br /&gt;
|116&lt;br /&gt;
|124&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |25&lt;br /&gt;
|100&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|155&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
Nep is taking 80~82 through 710 defense (average 80.8)&lt;br /&gt;
Compa is taking 87~90 through 650 defense (average 89)&lt;br /&gt;
&lt;br /&gt;
Assuming the damage formula is the same, we can calculate defense multiplier*power and attack*power (the power factor is because we don't know the dogoo's stats or what attack it's using). defense mult*power ~ 1/6. attack*mult*power ~ 200. This is not useful yet, but probably will be eventually.&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
This game has difficulty settings! Higher difficulties make both you and enemies deal more damage. The swing appears to be +/- 20% for enemies. Neptune deals +/-15% more damage, while Compa deals +/-10%. Weird. This means I have to test on normal. Unfortunate, but oh well.&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4640</id>
		<title>User:Onion/hdn</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4640"/>
		<updated>2026-07-22T05:42:29Z</updated>

		<summary type="html">&lt;p&gt;Onion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No more leeching off of speedrunner docs, time for some original research.&lt;br /&gt;
&lt;br /&gt;
I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[https://gamefaqs.gamespot.com/ps3/995177-hyperdimension-neptunia/faqs/62213] claims shares also affect turn order, we'll see.&lt;br /&gt;
&lt;br /&gt;
Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Base stats (&amp;quot;status&amp;quot;):&lt;br /&gt;
- Strength&lt;br /&gt;
- Vitality&lt;br /&gt;
- Agility&lt;br /&gt;
- Intelligence&lt;br /&gt;
- Mentality&lt;br /&gt;
- Luck&lt;br /&gt;
&lt;br /&gt;
Derived stats (&amp;quot;parameter&amp;quot;):&lt;br /&gt;
- HP&lt;br /&gt;
- AP&lt;br /&gt;
- Physical attack&lt;br /&gt;
- Physical defense&lt;br /&gt;
- Magical attack&lt;br /&gt;
- Magical defense&lt;br /&gt;
- Elemental resistances (water/earth/fire/air)&lt;br /&gt;
&lt;br /&gt;
Since there are (probably) multipliers on raw attack and defense, and I don't see monster stats, I'll be using attack value (AV) and defense value (DV) for {attack|defense}*multiplier&lt;br /&gt;
&lt;br /&gt;
== Findings so far ==&lt;br /&gt;
&lt;br /&gt;
Derived parameters (physical/magical attack/defense): &amp;lt;math&amp;gt;Param=200+Stat\cdot6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AP: &amp;lt;math&amp;gt;AP=60+Level\cdot4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage: &amp;lt;math&amp;gt;AV=\frac{Attack}{50};Damage=(AV-DV)\cdot Power&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Difficulty: Switching off of normal makes enemies deal ±20% damage.&lt;br /&gt;
== In the beninging ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Char&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lvl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Str&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Int&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Men&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Agi&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lck&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |E.R&lt;br /&gt;
|-&lt;br /&gt;
|Neptuna&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|440&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|1200&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|Comp&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|28&lt;br /&gt;
|30&lt;br /&gt;
|1000&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A delta of 5 points in a stat = 30 points in derived parameter, so 1stat = 6param (level-dependent? I'm guessing it's 5+level times stat)&lt;br /&gt;
&lt;br /&gt;
Seems to hold across stats. At this point, param = 200 + 6 * stat&lt;br /&gt;
&lt;br /&gt;
AP is purely level-based iirc (60 + 4*level?)&lt;br /&gt;
&lt;br /&gt;
HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird&lt;br /&gt;
&lt;br /&gt;
Params after equipment (HP/PA/MA/PD/MD):&lt;br /&gt;
&lt;br /&gt;
Nep: 1550/460/410/710/710&lt;br /&gt;
&lt;br /&gt;
Compa: 1300/350/440/650/690&lt;br /&gt;
&lt;br /&gt;
== conquest time ==&lt;br /&gt;
[[File:Smol_dogoo.png|thumb|Our target]]&lt;br /&gt;
The tutorial battle is against two dogoos, letting me do some data collection; I am ignoring hitcount for now, because whatever effect it has, it is almost certainly too small to matter at this point. I am also ignoring shares, because it's probably completely irrelevant again.&lt;br /&gt;
&lt;br /&gt;
We've got 3 basic attacks to work with: weapon, martial arts, and '''gun'''&lt;br /&gt;
&lt;br /&gt;
Neptune, weapon attack (460pa, 20power): [124.6] 125 125 125 128 126 122 125 125 121 124&lt;br /&gt;
&lt;br /&gt;
Neptune, martial arts attack (460pa, 25power): [157.1] 153 155 161 156 158 159 156 158 159 156&lt;br /&gt;
&lt;br /&gt;
Neptune, gun (410ma, 20power): [115.5] 113 114 118 114 116 118&lt;br /&gt;
&lt;br /&gt;
Compa, weapon attack (350pa, 20power): [79.7] 78 79 78 80 80 81 82&lt;br /&gt;
&lt;br /&gt;
Compa, martial arts attack (350pa, 25power): [100.3] 101 98 99 98 102 104&lt;br /&gt;
&lt;br /&gt;
Compa, gun (440ma, 20power): [115.4] 115 113 113 116 120&lt;br /&gt;
&lt;br /&gt;
I'm going to assume that the dogoo has the same pdef and mdef, because the numbers look about right for that to be the case, and because it would make my life way easier.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
Both power and attack are probably linear, because why wouldn't they be. The formula is most likely attack*constant-defense*constant, because that's how it works in later games. Power applies either to the attack side, or to the final result (probably the latter, because that's how it works in later games). In either case, if I only look at attacks with the same power, I can get a linear equation for damage in terms of attack. Compa,gun and Neptune,gun are annoyingly close, so I'll pick only one of them (it's compa).&lt;br /&gt;
&lt;br /&gt;
WolframAlpha gives me a line of best fit: 0.4*attack-60 for attacks with 20 power. If power is a post-multiplier, 25 power should give me 0.5*attack-75. Does it? Ehh, kind of? It's 0.5*attack-80, but I'm assuming nep just high rolled. When I eyeballed it to compa=100 and nep=155, I got 0.5a-75 exactly, which gives me way nicer numbers, so I assume that's probably correct.&lt;br /&gt;
&lt;br /&gt;
Confirmation (ish): power is a post multiplier; damage is (AV - DV) * power. AV is attack stat divided by 50. Dogoos have a DV of 3&lt;br /&gt;
&lt;br /&gt;
With this in mind, the damage values should be:&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Power\Attack&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |350&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |410&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |440&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |460&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |20&lt;br /&gt;
|80&lt;br /&gt;
|104&lt;br /&gt;
|116&lt;br /&gt;
|124&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |25&lt;br /&gt;
|100&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|155&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
Nep is taking 80~82 through 710 defense (average 80.8)&lt;br /&gt;
Compa is taking 87~90 through 650 defense (average 89)&lt;br /&gt;
&lt;br /&gt;
Assuming the damage formula is the same, we can calculate defense multiplier*power and attack*power (the power factor is because we don't know the dogoo's stats or what attack it's using). defense mult*power ~ 1/6. attack*mult*power ~ 200. This is not useful yet, but probably will be eventually.&lt;br /&gt;
&lt;br /&gt;
== Difficulty ==&lt;br /&gt;
This game has difficulty settings! Higher difficulties make both you and enemies deal more damage. The swing appears to be +/- 20% for enemies. Neptune deals +/-15% more damage, while Compa deals +/-10%. Weird.&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4639</id>
		<title>User:Onion/hdn</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4639"/>
		<updated>2026-07-22T03:10:06Z</updated>

		<summary type="html">&lt;p&gt;Onion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No more leeching off of speedrunner docs, time for some original research.&lt;br /&gt;
&lt;br /&gt;
I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[https://gamefaqs.gamespot.com/ps3/995177-hyperdimension-neptunia/faqs/62213] claims shares also affect turn order, we'll see.&lt;br /&gt;
&lt;br /&gt;
Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Base stats (&amp;quot;status&amp;quot;):&lt;br /&gt;
- Strength&lt;br /&gt;
- Vitality&lt;br /&gt;
- Agility&lt;br /&gt;
- Intelligence&lt;br /&gt;
- Mentality&lt;br /&gt;
- Luck&lt;br /&gt;
&lt;br /&gt;
Derived stats (&amp;quot;parameter&amp;quot;):&lt;br /&gt;
- HP&lt;br /&gt;
- AP&lt;br /&gt;
- Physical attack&lt;br /&gt;
- Physical defense&lt;br /&gt;
- Magical attack&lt;br /&gt;
- Magical defense&lt;br /&gt;
- Elemental resistances (water/earth/fire/air)&lt;br /&gt;
&lt;br /&gt;
Since there are (probably) multipliers on raw attack and defense, and I don't see monster stats, I'll be using attack value (AV) and defense value (DV) for {attack|defense}*multiplier&lt;br /&gt;
&lt;br /&gt;
== Findings so far ==&lt;br /&gt;
&lt;br /&gt;
Derived parameters (physical/magical attack/defense): &amp;lt;math&amp;gt;Param=200+Stat\cdot6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AP: &amp;lt;math&amp;gt;AP=60+Level\cdot4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage: &amp;lt;math&amp;gt;AV=\frac{Attack}{50};Damage=(AV-DV)\cdot Power&amp;lt;/math&amp;gt;&lt;br /&gt;
== In the beninging ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Char&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lvl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Str&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Int&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Men&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Agi&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lck&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |E.R&lt;br /&gt;
|-&lt;br /&gt;
|Neptuna&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|440&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|1200&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|Comp&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|28&lt;br /&gt;
|30&lt;br /&gt;
|1000&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A delta of 5 points in a stat = 30 points in derived parameter, so 1stat = 6param (level-dependent? I'm guessing it's 5+level times stat)&lt;br /&gt;
&lt;br /&gt;
Seems to hold across stats. At this point, param = 200 + 6 * stat&lt;br /&gt;
&lt;br /&gt;
AP is purely level-based iirc (60 + 4*level?)&lt;br /&gt;
&lt;br /&gt;
HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird&lt;br /&gt;
&lt;br /&gt;
Params after equipment (HP/PA/MA/PD/MD):&lt;br /&gt;
&lt;br /&gt;
Nep: 1550/460/410/710/710&lt;br /&gt;
&lt;br /&gt;
Compa: 1300/350/440/650/690&lt;br /&gt;
&lt;br /&gt;
== conquest time ==&lt;br /&gt;
[[File:Smol_dogoo.png|thumb|Our target]]&lt;br /&gt;
The tutorial battle is against two dogoos, letting me do some data collection; I am ignoring hitcount for now, because whatever effect it has, it is almost certainly too small to matter at this point. I am also ignoring shares, because it's probably completely irrelevant again.&lt;br /&gt;
&lt;br /&gt;
We've got 3 basic attacks to work with: weapon, martial arts, and '''gun'''&lt;br /&gt;
&lt;br /&gt;
Neptune, weapon attack (460pa, 20power): [124.6] 125 125 125 128 126 122 125 125 121 124&lt;br /&gt;
&lt;br /&gt;
Neptune, martial arts attack (460pa, 25power): [157.1] 153 155 161 156 158 159 156 158 159 156&lt;br /&gt;
&lt;br /&gt;
Neptune, gun (410ma, 20power): [115.5] 113 114 118 114 116 118&lt;br /&gt;
&lt;br /&gt;
Compa, weapon attack (350pa, 20power): [79.7] 78 79 78 80 80 81 82&lt;br /&gt;
&lt;br /&gt;
Compa, martial arts attack (350pa, 25power): [100.3] 101 98 99 98 102 104&lt;br /&gt;
&lt;br /&gt;
Compa, gun (440ma, 20power): [115.4] 115 113 113 116 120&lt;br /&gt;
&lt;br /&gt;
I'm going to assume that the dogoo has the same pdef and mdef, because the numbers look about right for that to be the case, and because it would make my life way easier.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
Both power and attack are probably linear, because why wouldn't they be. The formula is most likely attack*constant-defense*constant, because that's how it works in later games. Power applies either to the attack side, or to the final result (probably the latter, because that's how it works in later games). In either case, if I only look at attacks with the same power, I can get a linear equation for damage in terms of attack. Compa,gun and Neptune,gun are annoyingly close, so I'll pick only one of them (it's compa).&lt;br /&gt;
&lt;br /&gt;
WolframAlpha gives me a line of best fit: 0.4*attack-60 for attacks with 20 power. If power is a post-multiplier, 25 power should give me 0.5*attack-75. Does it? Ehh, kind of? It's 0.5*attack-80, but I'm assuming nep just high rolled. When I eyeballed it to compa=100 and nep=155, I got 0.5a-75 exactly, which gives me way nicer numbers, so I assume that's probably correct.&lt;br /&gt;
&lt;br /&gt;
Confirmation (ish): power is a post multiplier; damage is (AV - DV) * power. AV is attack stat divided by 50. Dogoos have a DV of 3&lt;br /&gt;
&lt;br /&gt;
With this in mind, the damage values should be:&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Power\Attack&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |350&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |410&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |440&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |460&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |20&lt;br /&gt;
|80&lt;br /&gt;
|104&lt;br /&gt;
|116&lt;br /&gt;
|124&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |25&lt;br /&gt;
|100&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|155&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
Nep is taking 80~82 through 710 defense (average 80.8)&lt;br /&gt;
Compa is taking 87~90 through 650 defense (average 89)&lt;br /&gt;
&lt;br /&gt;
Assuming the damage formula is the same, we can calculate defense multiplier*power and attack*power (the power factor is because we don't know the dogoo's stats or what attack it's using). defense mult*power ~ 1/6. attack*mult*power ~ 200. This is not useful yet, but probably will be eventually.&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4638</id>
		<title>User:Onion/hdn</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4638"/>
		<updated>2026-07-21T22:30:50Z</updated>

		<summary type="html">&lt;p&gt;Onion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No more leeching off of speedrunner docs, time for some original research.&lt;br /&gt;
&lt;br /&gt;
I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[https://gamefaqs.gamespot.com/ps3/995177-hyperdimension-neptunia/faqs/62213] claims shares also affect turn order, we'll see.&lt;br /&gt;
&lt;br /&gt;
Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Base stats (&amp;quot;status&amp;quot;):&lt;br /&gt;
- Strength&lt;br /&gt;
- Vitality&lt;br /&gt;
- Agility&lt;br /&gt;
- Intelligence&lt;br /&gt;
- Mentality&lt;br /&gt;
- Luck&lt;br /&gt;
&lt;br /&gt;
Derived stats (&amp;quot;parameter&amp;quot;):&lt;br /&gt;
- HP&lt;br /&gt;
- AP&lt;br /&gt;
- Physical attack&lt;br /&gt;
- Physical defense&lt;br /&gt;
- Magical attack&lt;br /&gt;
- Magical defense&lt;br /&gt;
- Elemental resistances (water/earth/fire/air)&lt;br /&gt;
&lt;br /&gt;
Since there are (probably) multipliers on raw attack and defense, and I don't see monster stats, I'll be using attack value (AV) and defense value (DV) for {attack|defense}*multiplier&lt;br /&gt;
&lt;br /&gt;
== Findings so far ==&lt;br /&gt;
&lt;br /&gt;
Derived parameters (physical/magical attack/defense): &amp;lt;math&amp;gt;Param=200+Stat\cdot6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AP: &amp;lt;math&amp;gt;AP=60+Level\cdot4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage: &amp;lt;math&amp;gt;AV=\frac{Attack}{50};Damage=(AV-DV)\cdot Power&amp;lt;/math&amp;gt;&lt;br /&gt;
== In the beninging ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Char&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lvl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Str&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Int&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Men&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Agi&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lck&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |E.R&lt;br /&gt;
|-&lt;br /&gt;
|Neptuna&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|440&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|1200&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|Comp&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|28&lt;br /&gt;
|30&lt;br /&gt;
|1000&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A delta of 5 points in a stat = 30 points in derived parameter, so 1stat = 6param (level-dependent? I'm guessing it's 5+level times stat)&lt;br /&gt;
&lt;br /&gt;
Seems to hold across stats. At this point, param = 200 + 6 * stat&lt;br /&gt;
&lt;br /&gt;
AP is purely level-based iirc (60 + 4*level?)&lt;br /&gt;
&lt;br /&gt;
HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird&lt;br /&gt;
&lt;br /&gt;
Params after equipment (HP/PA/MA/PD/MD):&lt;br /&gt;
&lt;br /&gt;
Nep: 1550/460/410/710/710&lt;br /&gt;
&lt;br /&gt;
Compa: 1300/350/440/650/690&lt;br /&gt;
&lt;br /&gt;
== conquest time ==&lt;br /&gt;
[[File:Smol_dogoo.png|thumb|Our target]]&lt;br /&gt;
The tutorial battle is against two dogoos, letting me do some data collection; I am ignoring hitcount for now, because whatever effect it has, it is almost certainly too small to matter at this point. I am also ignoring shares, because it's probably completely irrelevant again.&lt;br /&gt;
&lt;br /&gt;
We've got 3 basic attacks to work with: weapon, martial arts, and '''gun'''&lt;br /&gt;
&lt;br /&gt;
Neptune, weapon attack (460pa, 20power): [124.6] 125 125 125 128 126 122 125 125 121 124&lt;br /&gt;
&lt;br /&gt;
Neptune, martial arts attack (460pa, 25power): [157.1] 153 155 161 156 158 159 156 158 159 156&lt;br /&gt;
&lt;br /&gt;
Neptune, gun (410ma, 20power): [115.5] 113 114 118 114 116 118&lt;br /&gt;
&lt;br /&gt;
Compa, weapon attack (350pa, 20power): [79.7] 78 79 78 80 80 81 82&lt;br /&gt;
&lt;br /&gt;
Compa, martial arts attack (350pa, 25power): [100.3] 101 98 99 98 102 104&lt;br /&gt;
&lt;br /&gt;
Compa, gun (440ma, 20power): [115.4] 115 113 113 116 120&lt;br /&gt;
&lt;br /&gt;
I'm going to assume that the dogoo has the same pdef and mdef, because the numbers look about right for that to be the case, and because it would make my life way easier.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
Both power and attack are probably linear, because why wouldn't they be. The formula is most likely attack*constant-defense*constant, because that's how it works in later games. Power applies either to the attack side, or to the final result (probably the latter, because that's how it works in later games). In either case, if I only look at attacks with the same power, I can get a linear equation for damage in terms of attack. Compa,gun and Neptune,gun are annoyingly close, so I'll pick only one of them (it's compa).&lt;br /&gt;
&lt;br /&gt;
WolframAlpha gives me a line of best fit: 0.4*attack-60 for attacks with 20 power. If power is a post-multiplier, 25 power should give me 0.5*attack-75. Does it? Ehh, kind of? It's 0.5*attack-80, but I'm assuming nep just high rolled. When I eyeballed it to compa=100 and nep=155, I got 0.5a-75 exactly, which gives me way nicer numbers, so I assume that's probably correct.&lt;br /&gt;
&lt;br /&gt;
Confirmation (ish): power is a post multiplier; damage is (AV - DV) * power. AV is attack stat divided by 50. Dogoos have a DV of 3&lt;br /&gt;
&lt;br /&gt;
With this in mind, the damage values should be:&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Power\Attack&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |350&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |410&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |440&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |460&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |20&lt;br /&gt;
|80&lt;br /&gt;
|104&lt;br /&gt;
|116&lt;br /&gt;
|124&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; |25&lt;br /&gt;
|100&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|155&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4637</id>
		<title>User:Onion/hdn</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4637"/>
		<updated>2026-07-21T22:30:10Z</updated>

		<summary type="html">&lt;p&gt;Onion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No more leeching off of speedrunner docs, time for some original research.&lt;br /&gt;
&lt;br /&gt;
I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[https://gamefaqs.gamespot.com/ps3/995177-hyperdimension-neptunia/faqs/62213] claims shares also affect turn order, we'll see.&lt;br /&gt;
&lt;br /&gt;
Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Base stats (&amp;quot;status&amp;quot;):&lt;br /&gt;
- Strength&lt;br /&gt;
- Vitality&lt;br /&gt;
- Agility&lt;br /&gt;
- Intelligence&lt;br /&gt;
- Mentality&lt;br /&gt;
- Luck&lt;br /&gt;
&lt;br /&gt;
Derived stats (&amp;quot;parameter&amp;quot;):&lt;br /&gt;
- HP&lt;br /&gt;
- AP&lt;br /&gt;
- Physical attack&lt;br /&gt;
- Physical defense&lt;br /&gt;
- Magical attack&lt;br /&gt;
- Magical defense&lt;br /&gt;
- Elemental resistances (water/earth/fire/air)&lt;br /&gt;
&lt;br /&gt;
Since there are (probably) multipliers on raw attack and defense, and I don't see monster stats, I'll be using attack value (AV) and defense value (DV) for {attack|defense}*multiplier&lt;br /&gt;
&lt;br /&gt;
== Findings so far ==&lt;br /&gt;
&lt;br /&gt;
Derived parameters (physical/magical attack/defense): &amp;lt;math&amp;gt;Param=200+Stat\cdot6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AP: &amp;lt;math&amp;gt;AP=60+Level\cdot4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage: &amp;lt;math&amp;gt;AV=\frac{Attack}{50};Damage=(AV-DV)\cdot Power&amp;lt;/math&amp;gt;&lt;br /&gt;
== In the beninging ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Char&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lvl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Str&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Int&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Men&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Agi&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lck&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |E.R&lt;br /&gt;
|-&lt;br /&gt;
|Neptuna&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|440&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|1200&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|Comp&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|28&lt;br /&gt;
|30&lt;br /&gt;
|1000&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A delta of 5 points in a stat = 30 points in derived parameter, so 1stat = 6param (level-dependent? I'm guessing it's 5+level times stat)&lt;br /&gt;
&lt;br /&gt;
Seems to hold across stats. At this point, param = 200 + 6 * stat&lt;br /&gt;
&lt;br /&gt;
AP is purely level-based iirc (60 + 4*level?)&lt;br /&gt;
&lt;br /&gt;
HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird&lt;br /&gt;
&lt;br /&gt;
Params after equipment (HP/PA/MA/PD/MD):&lt;br /&gt;
&lt;br /&gt;
Nep: 1550/460/410/710/710&lt;br /&gt;
&lt;br /&gt;
Compa: 1300/350/440/650/690&lt;br /&gt;
&lt;br /&gt;
== conquest time ==&lt;br /&gt;
[[File:Smol_dogoo.png|thumb|Our target]]&lt;br /&gt;
The tutorial battle is against two dogoos, letting me do some data collection; I am ignoring hitcount for now, because whatever effect it has, it is almost certainly too small to matter at this point. I am also ignoring shares, because it's probably completely irrelevant again.&lt;br /&gt;
&lt;br /&gt;
We've got 3 basic attacks to work with: weapon, martial arts, and '''gun'''&lt;br /&gt;
&lt;br /&gt;
Neptune, weapon attack (460pa, 20power): [124.6] 125 125 125 128 126 122 125 125 121 124&lt;br /&gt;
&lt;br /&gt;
Neptune, martial arts attack (460pa, 25power): [157.1] 153 155 161 156 158 159 156 158 159 156&lt;br /&gt;
&lt;br /&gt;
Neptune, gun (410ma, 20power): [115.5] 113 114 118 114 116 118&lt;br /&gt;
&lt;br /&gt;
Compa, weapon attack (350pa, 20power): [79.7] 78 79 78 80 80 81 82&lt;br /&gt;
&lt;br /&gt;
Compa, martial arts attack (350pa, 25power): [100.3] 101 98 99 98 102 104&lt;br /&gt;
&lt;br /&gt;
Compa, gun (440ma, 20power): [115.4] 115 113 113 116 120&lt;br /&gt;
&lt;br /&gt;
I'm going to assume that the dogoo has the same pdef and mdef, because the numbers look about right for that to be the case, and because it would make my life way easier.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
Both power and attack are probably linear, because why wouldn't they be. The formula is most likely attack*constant-defense*constant, because that's how it works in later games. Power applies either to the attack side, or to the final result (probably the latter, because that's how it works in later games). In either case, if I only look at attacks with the same power, I can get a linear equation for damage in terms of attack. Compa,gun and Neptune,gun are annoyingly close, so I'll pick only one of them (it's compa).&lt;br /&gt;
&lt;br /&gt;
WolframAlpha gives me a line of best fit: 0.4*attack-60 for attacks with 20 power. If power is a post-multiplier, 25 power should give me 0.5*attack-75. Does it? Ehh, kind of? It's 0.5*attack-80, but I'm assuming nep just high rolled. When I eyeballed it to compa=100 and nep=155, I got 0.5a-75 exactly, which gives me way nicer numbers, so I assume that's probably correct.&lt;br /&gt;
&lt;br /&gt;
Confirmation (ish): power is a post multiplier; damage is (AV - DV) * power. AV is attack stat divided by 50. Dogoos have a DV of 3&lt;br /&gt;
&lt;br /&gt;
With this in mind, the damage values should be:&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Power\Attack&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |350&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |410&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |440&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |460&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|80&lt;br /&gt;
|104&lt;br /&gt;
|116&lt;br /&gt;
|124&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|100&lt;br /&gt;
|130&lt;br /&gt;
|145&lt;br /&gt;
|155&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4636</id>
		<title>User:Onion/hdn</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4636"/>
		<updated>2026-07-21T22:13:25Z</updated>

		<summary type="html">&lt;p&gt;Onion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No more leeching off of speedrunner docs, time for some original research.&lt;br /&gt;
&lt;br /&gt;
I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[https://gamefaqs.gamespot.com/ps3/995177-hyperdimension-neptunia/faqs/62213] claims shares also affect turn order, we'll see.&lt;br /&gt;
&lt;br /&gt;
Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Base stats (&amp;quot;status&amp;quot;):&lt;br /&gt;
- Strength&lt;br /&gt;
- Vitality&lt;br /&gt;
- Agility&lt;br /&gt;
- Intelligence&lt;br /&gt;
- Mentality&lt;br /&gt;
- Luck&lt;br /&gt;
&lt;br /&gt;
Derived stats (&amp;quot;parameter&amp;quot;):&lt;br /&gt;
- HP&lt;br /&gt;
- AP&lt;br /&gt;
- Physical attack&lt;br /&gt;
- Physical defense&lt;br /&gt;
- Magical attack&lt;br /&gt;
- Magical defense&lt;br /&gt;
- Elemental resistances (water/earth/fire/air)&lt;br /&gt;
&lt;br /&gt;
Since there are (probably) multipliers on raw attack and defense, and I don't see monster stats, I'll be using attack value (AV) and defense value (DV) for {attack|defense}*multiplier&lt;br /&gt;
&lt;br /&gt;
== Findings so far ==&lt;br /&gt;
&lt;br /&gt;
Derived parameters (physical/magical attack/defense): &amp;lt;math&amp;gt;Param=200+Stat\cdot6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AP: &amp;lt;math&amp;gt;AP=60+Level\cdot4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Damage: &amp;lt;math&amp;gt;AV=\frac{Attack}{50};Damage=(AV-DV)\cdot Power&amp;lt;/math&amp;gt;&lt;br /&gt;
== In the beninging ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Char&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lvl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Str&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Int&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Men&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Agi&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lck&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |E.R&lt;br /&gt;
|-&lt;br /&gt;
|Neptuna&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|440&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|1200&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|Comp&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|28&lt;br /&gt;
|30&lt;br /&gt;
|1000&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A delta of 5 points in a stat = 30 points in derived parameter, so 1stat = 6param (level-dependent? I'm guessing it's 5+level times stat)&lt;br /&gt;
&lt;br /&gt;
Seems to hold across stats. At this point, param = 200 + 6 * stat&lt;br /&gt;
&lt;br /&gt;
AP is purely level-based iirc (60 + 4*level?)&lt;br /&gt;
&lt;br /&gt;
HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird&lt;br /&gt;
&lt;br /&gt;
Params after equipment (HP/PA/MA/PD/MD):&lt;br /&gt;
&lt;br /&gt;
Nep: 1550/460/410/710/710&lt;br /&gt;
&lt;br /&gt;
Compa: 1300/350/440/650/690&lt;br /&gt;
&lt;br /&gt;
== conquest time ==&lt;br /&gt;
[[File:Smol_dogoo.png|thumb|Our target]]&lt;br /&gt;
The tutorial battle is against two dogoos, letting me do some data collection; I am ignoring hitcount for now, because whatever effect it has, it is almost certainly too small to matter at this point. I am also ignoring shares, because it's probably completely irrelevant again.&lt;br /&gt;
&lt;br /&gt;
We've got 3 basic attacks to work with: weapon, martial arts, and '''gun'''&lt;br /&gt;
&lt;br /&gt;
Neptune, weapon attack (460pa, 20power): [124.6] 125 125 125 128 126 122 125 125 121 124&lt;br /&gt;
&lt;br /&gt;
Neptune, martial arts attack (460pa, 25power): [157.1] 153 155 161 156 158 159 156 158 159 156&lt;br /&gt;
&lt;br /&gt;
Neptune, gun (410ma, 20power): [115.5] 113 114 118 114 116 118&lt;br /&gt;
&lt;br /&gt;
Compa, weapon attack (350pa, 20power): [79.7] 78 79 78 80 80 81 82&lt;br /&gt;
&lt;br /&gt;
Compa, martial arts attack (350pa, 25power): [100.3] 101 98 99 98 102 104&lt;br /&gt;
&lt;br /&gt;
Compa, gun (440ma, 20power): [115.4] 115 113 113 116 120&lt;br /&gt;
&lt;br /&gt;
I'm going to assume that the dogoo has the same pdef and mdef, because the numbers look about right for that to be the case, and because it would make my life way easier.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
Both power and attack are probably linear, because why wouldn't they be. The formula is most likely attack*constant-defense*constant, because that's how it works in later games. Power applies either to the attack side, or to the final result (probably the latter, because that's how it works in later games). In either case, if I only look at attacks with the same power, I can get a linear equation for damage in terms of attack. Compa,gun and Neptune,gun are annoyingly close, so I'll pick only one of them (it's compa).&lt;br /&gt;
&lt;br /&gt;
WolframAlpha gives me a line of best fit: 0.4*attack-60 for attacks with 20 power. If power is a post-multiplier, 25 power should give me 0.5*attack-75. Does it? Ehh, kind of? It's 0.5*attack-80, but I'm assuming nep just high rolled. When I eyeballed it to compa=100 and nep=155, I got 0.5a-75 exactly, which gives me way nicer numbers, so I assume that's probably correct.&lt;br /&gt;
&lt;br /&gt;
Confirmation (ish): power is a post multiplier; damage is (AV - DV) * power. AV is attack stat divided by 50. Dogoos have a DV of 3&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4635</id>
		<title>User:Onion/hdn</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4635"/>
		<updated>2026-07-21T21:33:19Z</updated>

		<summary type="html">&lt;p&gt;Onion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No more leeching off of speedrunner docs, time for some original research.&lt;br /&gt;
&lt;br /&gt;
I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[https://gamefaqs.gamespot.com/ps3/995177-hyperdimension-neptunia/faqs/62213] claims shares also affect turn order, we'll see.&lt;br /&gt;
&lt;br /&gt;
Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Base stats (&amp;quot;status&amp;quot;):&lt;br /&gt;
- Strength&lt;br /&gt;
- Vitality&lt;br /&gt;
- Agility&lt;br /&gt;
- Intelligence&lt;br /&gt;
- Mentality&lt;br /&gt;
- Luck&lt;br /&gt;
&lt;br /&gt;
Derived stats (&amp;quot;parameter&amp;quot;):&lt;br /&gt;
- HP&lt;br /&gt;
- AP&lt;br /&gt;
- Physical attack&lt;br /&gt;
- Physical defense&lt;br /&gt;
- Magical attack&lt;br /&gt;
- Magical defense&lt;br /&gt;
- Elemental resistances (water/earth/fire/air)&lt;br /&gt;
&lt;br /&gt;
== Findings so far ==&lt;br /&gt;
&lt;br /&gt;
Derived parameters (physical/magical attack/defense): &amp;lt;math&amp;gt;Param=200+Stat\cdot6&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AP: &amp;lt;math&amp;gt;AP=60+Level\cdot4&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the beninging ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Char&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lvl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Str&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Int&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Men&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Agi&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lck&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |E.R&lt;br /&gt;
|-&lt;br /&gt;
|Neptuna&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|440&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|1200&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|-&lt;br /&gt;
|Comp&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|35&lt;br /&gt;
|410&lt;br /&gt;
|20&lt;br /&gt;
|320&lt;br /&gt;
|30&lt;br /&gt;
|380&lt;br /&gt;
|28&lt;br /&gt;
|30&lt;br /&gt;
|1000&lt;br /&gt;
|64&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A delta of 5 points in a stat = 30 points in derived parameter, so 1stat = 6param (level-dependent? I'm guessing it's 5+level times stat)&lt;br /&gt;
&lt;br /&gt;
Seems to hold across stats. At this point, param = 200 + 6 * stat&lt;br /&gt;
&lt;br /&gt;
AP is purely level-based iirc (60 + 4*level?)&lt;br /&gt;
&lt;br /&gt;
HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird&lt;br /&gt;
&lt;br /&gt;
Params after equipment (HP/PA/MA/PD/MD):&lt;br /&gt;
&lt;br /&gt;
Nep: 1550/460/410/710/710&lt;br /&gt;
&lt;br /&gt;
Compa: 1300/350/440/650/690&lt;br /&gt;
&lt;br /&gt;
== conquest time ==&lt;br /&gt;
[[File:Smol_dogoo.png|thumb|Our target]]&lt;br /&gt;
The tutorial battle is against two dogoos, letting me do some data collection; I'm assuming they have the same pdef and mdef, because the damage numbers do line up that way, and because it makes my life easier&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion&amp;diff=4634</id>
		<title>User:Onion</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion&amp;diff=4634"/>
		<updated>2026-07-21T21:29:03Z</updated>

		<summary type="html">&lt;p&gt;Onion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loli licking fucker.png|left|link=|300px|my chud son who I hate]]{{Clr}}&lt;br /&gt;
I'm back, bitches! Did you miss me?&lt;br /&gt;
&lt;br /&gt;
In the year ''Anno Domini'' two thousand and twenty six,&lt;br /&gt;
this is still objectively the best Neptunia wiki.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
[[User:Onion/hdn|HDN]]&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4633</id>
		<title>User:Onion/hdn</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4633"/>
		<updated>2026-07-21T01:26:10Z</updated>

		<summary type="html">&lt;p&gt;Onion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No more leeching off of speedrunner docs, time for some original research.&lt;br /&gt;
&lt;br /&gt;
I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[https://gamefaqs.gamespot.com/ps3/995177-hyperdimension-neptunia/faqs/62213] claims shares also affect turn order, we'll see.&lt;br /&gt;
&lt;br /&gt;
Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you.&lt;br /&gt;
&lt;br /&gt;
Base stats (&amp;quot;status&amp;quot;):&lt;br /&gt;
- Strength&lt;br /&gt;
- Vitality&lt;br /&gt;
- Agility&lt;br /&gt;
- Intelligence&lt;br /&gt;
- Mentality&lt;br /&gt;
- Luck&lt;br /&gt;
&lt;br /&gt;
Derived stats (&amp;quot;parameter&amp;quot;):&lt;br /&gt;
- HP&lt;br /&gt;
- AP&lt;br /&gt;
- Physical attack&lt;br /&gt;
- Physical defense&lt;br /&gt;
- Magical attack&lt;br /&gt;
- Magical defense&lt;br /&gt;
- Elemental resistances (water/earth/fire/air)&lt;br /&gt;
&lt;br /&gt;
Nepsis&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lvl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Str&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Agi&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Int&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Men&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lck&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |E.R&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|1200&lt;br /&gt;
|64&lt;br /&gt;
|440&lt;br /&gt;
|410&lt;br /&gt;
|380&lt;br /&gt;
|410&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Comper&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lvl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Str&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Agi&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Int&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Men&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lck&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |E.R&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|1000&lt;br /&gt;
|64&lt;br /&gt;
|320&lt;br /&gt;
|410&lt;br /&gt;
|320&lt;br /&gt;
|380&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A delta of 5 points in a stat = 30 points in derived parameter, so 1stat = 6param (level-dependent? I'm guessing it's 5+level times stat)&lt;br /&gt;
&lt;br /&gt;
Seems to hold across stats. At this point, param = 200 + 6 * stat&lt;br /&gt;
&lt;br /&gt;
AP is purely level-based iirc&lt;br /&gt;
&lt;br /&gt;
HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird&lt;br /&gt;
&lt;br /&gt;
Going in with nep on final params: 1550/460/410/710/710&lt;br /&gt;
&lt;br /&gt;
Going in with com on final params: 1300/350/440/650/690&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4632</id>
		<title>User:Onion/hdn</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4632"/>
		<updated>2026-07-21T00:35:49Z</updated>

		<summary type="html">&lt;p&gt;Onion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No more leeching off of speedrunner docs, time for some original research.&lt;br /&gt;
&lt;br /&gt;
I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[https://gamefaqs.gamespot.com/ps3/995177-hyperdimension-neptunia/faqs/62213] claims shares also affect turn order, we'll see.&lt;br /&gt;
&lt;br /&gt;
Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you.&lt;br /&gt;
&lt;br /&gt;
Base stats:&lt;br /&gt;
- Strength&lt;br /&gt;
- Vitality&lt;br /&gt;
- Agility&lt;br /&gt;
- Intelligence&lt;br /&gt;
- Mentality&lt;br /&gt;
- Luck&lt;br /&gt;
&lt;br /&gt;
Derived stats:&lt;br /&gt;
- HP&lt;br /&gt;
- AP&lt;br /&gt;
- Physical attack&lt;br /&gt;
- Physical defense&lt;br /&gt;
- Magical attack&lt;br /&gt;
- Magical defense&lt;br /&gt;
- Elemental resistances (water/earth/fire/air)&lt;br /&gt;
&lt;br /&gt;
Nepsis&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lvl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Str&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Agi&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Int&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Men&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lck&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |E.R&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|1200&lt;br /&gt;
|64&lt;br /&gt;
|440&lt;br /&gt;
|410&lt;br /&gt;
|380&lt;br /&gt;
|410&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Comper&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lvl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Str&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Agi&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Int&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Men&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lck&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |E.R&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|28&lt;br /&gt;
|35&lt;br /&gt;
|30&lt;br /&gt;
|30&lt;br /&gt;
|1000&lt;br /&gt;
|64&lt;br /&gt;
|320&lt;br /&gt;
|410&lt;br /&gt;
|320&lt;br /&gt;
|380&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion&amp;diff=4631</id>
		<title>User:Onion</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion&amp;diff=4631"/>
		<updated>2026-07-20T22:23:21Z</updated>

		<summary type="html">&lt;p&gt;Onion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Loli licking fucker.png|left|link=|300px]]{{Clr}}&lt;br /&gt;
I'm back, bitches! Did you miss me?&lt;br /&gt;
&lt;br /&gt;
In the year ''Anno Domini'' two thousand and twenty six,&lt;br /&gt;
this is still objectively the best Neptunia wiki.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
[[User:Onion/hdn|HDN]]&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4630</id>
		<title>User:Onion/hdn</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4630"/>
		<updated>2026-07-20T20:07:28Z</updated>

		<summary type="html">&lt;p&gt;Onion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No more leeching off of speedrunner docs, time for some original research.&lt;br /&gt;
&lt;br /&gt;
I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[https://gamefaqs.gamespot.com/ps3/995177-hyperdimension-neptunia/faqs/62213] claims shares also affect turn order, we'll see.&lt;br /&gt;
&lt;br /&gt;
Base stats:&lt;br /&gt;
- Strength&lt;br /&gt;
- Vitality&lt;br /&gt;
- Agility&lt;br /&gt;
- Intelligence&lt;br /&gt;
- Mentality&lt;br /&gt;
- Luck&lt;br /&gt;
&lt;br /&gt;
Derived stats:&lt;br /&gt;
- HP&lt;br /&gt;
- AP&lt;br /&gt;
- Physical attack&lt;br /&gt;
- Physical defense&lt;br /&gt;
- Magical attack&lt;br /&gt;
- Magical defense&lt;br /&gt;
- Elemental resistances (water/earth/fire/air)&lt;br /&gt;
&lt;br /&gt;
Nepsis&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lvl&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Str&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Vit&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Agi&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Int&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Men&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Lck&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |HP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |AP&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |P.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |M.D&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |E.R&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|30&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|1200&lt;br /&gt;
|64&lt;br /&gt;
|410&lt;br /&gt;
|410&lt;br /&gt;
|380&lt;br /&gt;
|410&lt;br /&gt;
|0/0/0/0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4629</id>
		<title>User:Onion/hdn</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion/hdn&amp;diff=4629"/>
		<updated>2026-07-20T19:50:42Z</updated>

		<summary type="html">&lt;p&gt;Onion: Created page with &amp;quot;No more leeching off of speedrunner docs, time for some original research.  I'll be assuming the basic formulas and mechanics are the same as the later games (barring things l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No more leeching off of speedrunner docs, time for some original research.&lt;br /&gt;
&lt;br /&gt;
I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[https://gamefaqs.gamespot.com/ps3/995177-hyperdimension-neptunia/faqs/62213] claims shares also affect turn order, we'll see.&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion&amp;diff=4628</id>
		<title>User:Onion</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion&amp;diff=4628"/>
		<updated>2026-07-20T19:41:26Z</updated>

		<summary type="html">&lt;p&gt;Onion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm back, bitches! Did you miss me?&lt;br /&gt;
&lt;br /&gt;
In the year ''Anno Domini'' two thousand and twenty six,&lt;br /&gt;
this is still objectively the best Neptunia wiki.&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
[[User:Onion/hdn|HDN]]&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Template:Neptune_sez&amp;diff=4627</id>
		<title>Template:Neptune sez</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Template:Neptune_sez&amp;diff=4627"/>
		<updated>2026-07-20T19:18:28Z</updated>

		<summary type="html">&lt;p&gt;Onion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p class=&amp;quot;fake-h1&amp;quot;&amp;gt;Neptune says...&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;nepu&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;choose&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Noire]] is a faggot.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Uni|Noire]] is not a faggot.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Noire]] might be a faggot.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Noire]] could be a faggot.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Noire]] is definitely a faggot.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Noire]] is still a faggot.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Blanc]] is a fucking bitch, and it's all my sister's damn fault.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Blanc]] is as flat as a cutting board. Still big compared to Nisa tho.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Vert]] is a slut.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Vert]] supports AI, i want to lobotomize her for that.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Vert]] is the reason Indians love the word 'benchod' ('sisterfucker') as an insult.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Vert]]'s pussy fucking reeks.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[IF]] is AI slop.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[IF]] is the reason we can't have nice things anymore.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Compa]] is a slut, I think.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Compa]] always wears short skirts because she learnt it from me.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Compa]] graduated using ChatGPT.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Histoire]] will appear outside your house in three days.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Histoire]] always keeps me on crunch.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Histoire]] x [[Croire]] is actually a form of selfcest.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Nepgear]] refuses to wear panties.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Uni]] is a whore.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Rom]] is fucking hot.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Rom]] is cute and funny.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Ram]] is also fucking hot.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Ram]] is uoh material.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Plutia]] did nothing wrong.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Plutia]] did everything wrong.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Plutia]] did something wrong.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Plutia]] is [[Plutia]] i think.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Peashy]] is a whore.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Peashy]] is worse than [[Arfoire]].&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Kei Jinguji|Kei]] is a cunt.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Mina Nishizawa|Mina]] is a loser.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Chika Hakozaki]] is an underling.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Warechu]] is actually a .&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Hyperdimension Neptunia]] doesn't have tourists, thank goodness.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Hyperdimension Neptunia]] is better than blue archive, fuck you train girls i hate you two so much.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? Your waifu is shit.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? I'm best girl.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? I'm still best girl.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? I'll always be best girl.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? Pudding can cure cancer.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? Pudding cannot cure high blood pressure.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? Pudding can cure tuberculosis.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Arfoire]] shoves eggplants up her arse.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Neptune|My]] favorite liquor is pudding.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Nepgear]]'s favorite liquor is amazake.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Noire]]'s favorite liquor is absinthe.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Blanc]]'s favorite liquor is Rolling Rock.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Vert]]'s favorite liquor is red wine.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Histoire]]'s favorite liquor is vodka.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Uzume Tennouboshi|Uzume]]'s favorite liquor is Bud Light.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? Pudding is the primary export of [[Planeptune]].&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Lastation]] has no games.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Lowee]] has no decently paced movies.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Leanbox]] is full of AI.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? Retro consoles are like the NES and SNES. The PS3 and 3DS are still pretty new.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? Residents of [[Leanbox]] are mandated to own at least one dakimakura. If you live in Leanbox and do not own one, the Leanboxian Inquisition will show up to your house one day when you least expect it and arrest you.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? That strange smell in [[Ultradimension]]'s [[Planeptune]] Basilicom is actually weed mixed with tobacco.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? There are actually [http://hyperdimensionneptunia.fandom.com/ three] [http://neptunia.wiki/ different] [https://wiki.nepnep.world/ Neptunia] wikis! Spoiler alert, this one's the best. Just in case you were wondering.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Noire]] was secretly a dude this whole time.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Uni]] is actually of Puerto Rican descent.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Plutia]] almost won the 2012 Cinnamon Roll of the Year award. However, after she was selected as the winner, she was immediately disqualified when she transformed into Iris Heart onstage.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? Anyone who sees [[RED]] instantly becomes gay for the rest of their life.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Cave]] is immortal, as long as you don't hit her hitbox.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? Yuri is the purest form of love.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? I didn't take my meds today.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? People die when they look at my face.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? Just because you're correct doesn't mean you're right.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? The sign is a subtle joke. The shop is called &amp;quot;Reedio's Feedio &amp;amp; Seedio&amp;quot;, where f and s both end in the sound &amp;quot;-eedio&amp;quot;, thus rhyming with the name of the owner, Reedio. The sign says that the shop was &amp;quot;Formerly Chuko's&amp;quot;, implying that the two words beginning with &amp;quot;F&amp;quot; and &amp;quot;S&amp;quot; would have ended with &amp;quot;-uko&amp;quot;, rhyming with &amp;quot;Chuko&amp;quot;. So, when Chuko owned the shop, it would have been called &amp;quot;Chuko's Feedioucko &amp;amp; Seediouko&amp;quot;.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? Snape kills Dumbledore.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? Tony Stark dies.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? You lost the game.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? You can't spell 'ineptitude' without 'nep.'&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? You can't spell 'nepotism' without 'nep', either.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? Nor 'nepiophilia'. So many negative words with 'nep' in them, huh.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? You can't spell 'therapist' without 'the rapist.'&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? I'm not wearing any pants right now.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? The consequences will never be the same.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? The popularity of vtubers is irrefutable proof that the dimensional merge is already upon us.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? This wiki used to be hosted at &amp;lt;span style=&amp;quot;color:#BA0000&amp;quot;&amp;gt;hdneptunia.fandom.com&amp;lt;/span&amp;gt;. When it was shut down, it was moved here.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? I'm the protagonist!&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? Did you know? Did you know? Did you know? Did you know? Did you know? Did you know? Did you know? &amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Gust]] is the reason hitler did the holocaust.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[RED]] is a commie and has a massive girlcock~ :3&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? Neptunia has been banned in the UK since the Brexit vote.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? There is no heaven or hell, just an eternal limbo that will never end, you'll stay there for the rest of eternity and no one will hear your screams of pain.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Neptune|I]] actually translate my games unlike a certain white dog.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Do you know who the fuck is [[Peashy]]?&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;I'm the protagonist!&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Hi&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;I have a hole in my shoes.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Hi i'm [[Neptune]] and everybody loves me&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;&amp;lt;big&amp;gt;'''FEED ME.'''&amp;lt;/big&amp;gt;&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;&amp;lt;big&amp;gt;'''THIS WIKI IS TOO POWERFUL TO GET SHUT DOWN'''&amp;lt;/big&amp;gt;&amp;lt;/option&amp;gt;&lt;br /&gt;
option&amp;gt;&amp;lt;big&amp;gt;'''I KNOW WHAT YOU ARE'''&amp;lt;/big&amp;gt;&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;&amp;lt;big&amp;gt;'''THIS WIKI IS TOO POWERFUL TO LOSE TO SPAMBOTS'''&amp;lt;/big&amp;gt;&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;I love pudding!&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;I am become Neptune, nepper of worlds.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;I'll NEP your FACE.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;I will never die.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;I accidentally 93MB of .rar files. What should I do... is this dangerous ?&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;BORN TO JUMP&lt;br /&gt;
WORLD IS A HECK&lt;br /&gt;
&lt;br /&gt;
鬼神 Nep Em All 1989&lt;br /&gt;
&lt;br /&gt;
I am pudding man&lt;br /&gt;
410,757,864,530 LONELY NOIRES&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;BORN TO DIE&lt;br /&gt;
WORLD IS A FUCK&lt;br /&gt;
&lt;br /&gt;
鬼神 Kill Em All 1989&lt;br /&gt;
&lt;br /&gt;
I am trash man&lt;br /&gt;
410,757,864,530 DEAD COPS&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;fake and gay&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;   &amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Nepnep nepnep nep&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Nepu nePU, nepu nepu. Nepu. Nepu. Nepu. Nepu!&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;On the first day, He created day and night. On the second, He created the sky and the sea. On the fourth day, He created the stars. On the fifth and six days, He created the animals. And on the seventh day, He played [[Hyperdimension Neptunia Re;Birth1|Hyperdimension Neptunia™ Re;Birth1]] on his Playstation® Vita.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;What the fuck did you just fucking say about me, you little bitch? I'll have you know I graduated top of my class in the Lazy Liles and I've been involved in numerous secret pudding raids on Lastation, and i have over 300 confirmed pudding cups eaten. I am trained in hedgehog warfare and I'm the top swordsman in the entire Planetune armed forces. You are nothing to me but just another target for pudding stealing. I will eat the fuck out of your pudding with precision the likes of which you have never seen before on Gameindustri, mark my fucking words. You think you can get away with saying that shit to me over the internet? Think again fucker. As we speak i am contacting my secret network of pudding thieves across Planeptune and your pudding supply is being traced right now so you better prepare for this storm maggot. The storm that wipes out the pathetic little thing you call your pudding. Your fucking dead kid. I can be anywhere, anytime, and i can kill you in over 700 different ways by Cross Combo, and that's just with my wooden sword. Not only am i extensively trained in goddess combat, but i have access to the entire arsenal of the Planeptune Marines Corps and I will use it to its full extent to wipe your miserable ass of the face of Gameindustri, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;/option&amp;gt;Well, I’ll tell you what, you fat little cunt, you’re boring, you don’t sound Nigerian at all, so go fuck yourself. Go and fucking crawl in the dirty, dank little hole where you fucking come from, you dirty dragon-eating little fucking spastic. Right okay the dragon comment was probably a little bit fucking over the top, but at the end of the day, you’re fucking boring. Every single person who watches your videos is fucking stupid, they are ignorant little cunts, and you’re just a fucking wreck.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;the rebirth trilogy is worse than the ps3 one&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;we don't talk about Riders vs Dogoos.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;nobody has played the games or watched the anime&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;the naming scheme fucking sucks and i'm not the one to blame for it&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;im one of about three people who played the original game and liked it for the gameplay&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Virtual Stars is the best game in the series.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Producing Perfection is the best game in the series.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Riders vs Dogoos is the best game in the series.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;i lied about Riders vs Dogoos being the best game in the series, sorry.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt; i'm still not in fortnite&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Old Wooden Sword is best weapon&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;/option&amp;gt; +¿Hola?&lt;br /&gt;
-Si que tal, para hacerte un pedido?&lt;br /&gt;
+Decime.&lt;br /&gt;
-Quiero, 4 empanadas de carne, una de verdura y queso, una de choclo, una de carne, otra de choclo...&lt;br /&gt;
+No para para para para no puedo anotar así, ordená cuantas de carne querés, cuantas de choclo y así, no es tan difícil.&lt;br /&gt;
-Si tenés razón disculpame, a ver, listo, anotás?&lt;br /&gt;
+Dale...&lt;br /&gt;
-Quiero: 7 de carne, 2 de verdura y queso, 3 de choclo, una de atún...&lt;br /&gt;
+No, de atún no nos quedan más.&lt;br /&gt;
-A, entonces una más de carne, ahí no te enojás ¿no? Para remplazar la de atún.&lt;br /&gt;
+Nonono está bien.&lt;br /&gt;
-¿Bueno sigo? Otra de carne... y otra más de carne.&lt;br /&gt;
+Pará, me estás jodiendo?&lt;br /&gt;
-Bueno, al no estar la de atún se me cambian los planes, ahora tengo que inventar sobre la marcha negro ¿viste?&lt;br /&gt;
+¿Sabés que? Dictámelo como quieras porque si no vamos a estar 10h, decímelo como se te canten las bolas que yo anoto.&lt;br /&gt;
-Bueno... 3 de carne, 4 de choclo, 5 de carne, 1 de choclo, 9 de carne, 1 de carne, 7 de choclo, 5 de carne, 5 de choclo, 5 de choclo, 5 de choclo, 1 de choclo, 2 de choclo, 5 de choclo, 5 d...&lt;br /&gt;
+EYEYEYEY QUE TE PASA TE VOLVISTE LOCO ME ESTÁS CARGANDO?&lt;br /&gt;
-Si la verdad que sí. &amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[Compa]] and [[Nepgear]] have the worst smelling farts of every character, because yes.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;Did you know? [[CFW Trick]] and Mina are in a secret relationship.&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;自由伊甸 Free Eden 拉斯塔西翁-未來特別關係 The Lastation-Avenir Special Relationship 瘦箱公會大屠殺 The Leanbox Guild Massacre 混亂的世代 Generation of Chaos 日本一軟件 Nippon Ichi Software 百萬亞瑟可下載內容 Million Arthur DLC GUST有限公司 GUST Co. Ltd. 三位一體宇宙 Trinity Universe 幻影戰力（幽魂戰魂） Spectral Force (Spectral Souls) 綠色 X 可疑 Vert X IF 姊妹對姊妹 正典狀態 Sisters vs Sisters Canon Status 超次元戰記 海王星 (2010) Hyperdimension Neptunia (2010) 神宮寺 啓 Jinguji Kei 西沢美菜 Nishizawa Mina 箱崎千香 Hakozaki Chika 金子健二 Kenji Kaneko 虛擬森林安全區 The Virtua Forest Safe Zone 白心戰鬥主題 White Heart Battle Theme 尼克·多爾 Nick Doerr 大金屬狗 Big Metal Dogoo 年份是2050年。每一塊大陸現由假扮為忠誠女神的殘酷獨裁者統治。許多人生活在恐怖政權的陰影下，該政權自稱為「共產主義」，但實際上只是大規模審查和控制的掩飾。Neptune、Noire、Blanc和Vert因精神耗盡而完全瘋狂，經過五秒鐘的關於股份分配的激烈辯論後，把候選人和神諭者流放到不知哪裡的深處。革命現在開始。女神們已受牽制，別無選擇只能消滅她們，Nepgear。 &amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;/choose&amp;gt; [[File:Neptune-gamipic.png|160px|right|link=]]&lt;br /&gt;
​&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;arrow-inner&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;arrow-inner_after&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Megadimension_Neptunia_VII&amp;diff=4626</id>
		<title>Megadimension Neptunia VII</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Megadimension_Neptunia_VII&amp;diff=4626"/>
		<updated>2026-07-20T15:15:02Z</updated>

		<summary type="html">&lt;p&gt;Onion: add a trivia section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game is just V with worse combat.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
&lt;br /&gt;
===PART 1===&lt;br /&gt;
Neptune and Nepgear get isekai'd into a Dreamcast. Definitely not retreading Rei's purple haze thing.&lt;br /&gt;
&lt;br /&gt;
This dimension is some weird shit. Because the game reuses assets like fuck, shit gets thrown in like a sakura forest or arcade in a dimension of nothingness. Explained away conveniently later.&lt;br /&gt;
&lt;br /&gt;
The goth bitch comes back, but a second Nep comes with it, alluded to in the end of V. She also is a traitorous twat but also isn't, because pudding I think.&lt;br /&gt;
&lt;br /&gt;
===PART 2===&lt;br /&gt;
Some shit about two ninjas, a raging Lebanese communist with an equals sign in his name, bipedal Dogoos, and the Secure Hash Algorithm (SHA).&lt;br /&gt;
&lt;br /&gt;
B-Sha is a shit sovllvss Tesco Value NISA/Gust, C-Sha is a bit like Mina but not secretly in league with a lickorrist and much more playful/teasing overall, S-Sha is NOT INTERESTED, and K-Sha is cute af &amp;lt;3&lt;br /&gt;
&lt;br /&gt;
The rat cunt also appears again but he's more or less a joke. Chuko is also no match for his darling Compa.&lt;br /&gt;
&lt;br /&gt;
I want to suck on Croire's bratty mesugaki feet holy shit.&lt;br /&gt;
&lt;br /&gt;
===PART 3===&lt;br /&gt;
Uzume's past is revealed, it's mostly a copypaste of Rei's from V.&lt;br /&gt;
&lt;br /&gt;
The goddesses's dreams reveal them all, except Neptune and to a lesser extent Vert, to be egotistical, self serving arseholes deep down in their darkest interpretation of their thoughts.&lt;br /&gt;
&lt;br /&gt;
==Morals==&lt;br /&gt;
50Hz bad, 60Hz good. Europeans are delusional fucktards that destroy and hate. Americans and Japanese are dreamy goddesses who create and love.&lt;br /&gt;
&lt;br /&gt;
Or so they sodding thought.&lt;br /&gt;
&lt;br /&gt;
No, seriously, Zero Dimension is a depiction of the world RIGHT AFTER THIS FUCKING GAME RELEASED LIKE WTF. Somehow, it predicted globohomo induced strife and toying with getting the worst feelings out of people, creating an abundance of negative energy all around.&lt;br /&gt;
&lt;br /&gt;
==Regressions from V==&lt;br /&gt;
* Back/standby party member EXP no longer increases&lt;br /&gt;
* Back party member Lily Rank no longer increases &lt;br /&gt;
* The guard meter is gone and EXEs are so easy to get&lt;br /&gt;
* Weapons affect what attacks you can assign&lt;br /&gt;
* Skills are too OP now&lt;br /&gt;
* The world map is shittier&lt;br /&gt;
* [[Otori Cave]] does not appear 27 times&lt;br /&gt;
&lt;br /&gt;
==Improvements from V==&lt;br /&gt;
* Scouts do it for free, like Histy's janny work on Nepwiki&lt;br /&gt;
* Doesn't run like shit except in certain places&lt;br /&gt;
* B I G   M E T A L   D O G O O&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The japanese title is 新次元ケイムネプテューヌVII (''shin jigen game neptune VII'', literally &amp;quot;new dimension game [[neptune]] VII&amp;quot;). This means the localizers saw a game about the CPUs acquiring their ''new'' forms to represent the ''new'' console generation, which has the word ''new'' in the jp title, and decided that calling it Neodimension would make way too much fucking sense.&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia:_The_Animation/Episode_Synopses&amp;diff=4625</id>
		<title>Hyperdimension Neptunia: The Animation/Episode Synopses</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia:_The_Animation/Episode_Synopses&amp;diff=4625"/>
		<updated>2026-07-20T08:54:21Z</updated>

		<summary type="html">&lt;p&gt;Onion: nits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Episode 3: リーンボックスの&amp;lt;ruby&amp;gt;週末&amp;lt;rp&amp;gt;(&amp;lt;/rp&amp;gt;&amp;lt;rt&amp;gt;ガールズナイト&amp;lt;/rt&amp;gt;&amp;lt;rp&amp;gt;)&amp;lt;/rp&amp;gt;&amp;lt;/ruby&amp;gt; ==&lt;br /&gt;
----&lt;br /&gt;
=== Intro: 5pb's concert ===&lt;br /&gt;
&lt;br /&gt;
This part really showcases this show's animation quality. Whenever the main cast is on screen, there ''isn't'' any animation - most of the girls are just static images being scrolled across the screen, with [[Neptun|Nep]], [[Compa]], and [[Best Girl]] being the only exceptions because they have dialogue. The next time we cut back to them, they don't even scroll anymore, it's just static images. Basically the entire show is like this. The animation on [[5pb]] herself is pretty decent, and the cgi on the planes is fine, so they clearly can animate if they feel like it, they're just lazy (this is accurate to the source material, now that I think about it). Also the cgi'd crowd looks really bad, but what did you expect lol.&lt;br /&gt;
&lt;br /&gt;
[[Warechu]] is also there making puns or whatever.&lt;br /&gt;
&lt;br /&gt;
=== Opening ===&lt;br /&gt;
&lt;br /&gt;
This is the most tastefully done 4th wall break in the entire franchise. It's an allusion to the medium of the show, and a reference to events that only the audience actually experiences, without any of the characters in-universe explicitly acknowledging it as such, or at all. If the entire series has been like this, instead of stale memes and ready player one with hot anime women, it might've actually been good. (i mean instead of the ready player one part, the hot anime women can stay that's fine)&lt;br /&gt;
&lt;br /&gt;
Opening is p good tbh.&lt;br /&gt;
&lt;br /&gt;
=== Green Heart's secret ===&lt;br /&gt;
&lt;br /&gt;
[[Vert]] plays [[Hyperdimension Neptunia Victory|MMOs]] with a controller. Normally I would make fun of this, but unfortunately the caster DPS in my raid group also does that. He's not on console or anything, so it's not like he ''can't'' use kb+m, he just doesn't. Absolute psychopath behavior.&lt;br /&gt;
&lt;br /&gt;
=== [[Leanbox]]'s new technology ===&lt;br /&gt;
&lt;br /&gt;
I bet you were expecting me to make fun of the kinect, right? Well, here's the thing, I actually had one growing up, and you know what? How this episode portrays it is pretty much how it felt. I spent like a month grinding out the platinums in the raft game, and every time I had friends over we would play table tennis on it the entire time. Fuck the haters, the kinect ''was'' this fun. (ok, maybe the hoverboard sonic game wasn't very good)&lt;br /&gt;
&lt;br /&gt;
=== the plot relevant part ===&lt;br /&gt;
&lt;br /&gt;
[[IF]] has a [[Hyperdimension Neptunia|gun]] holy shit.&lt;br /&gt;
&lt;br /&gt;
=== Ending ===&lt;br /&gt;
&lt;br /&gt;
You're welcome, [[CFW Trick|Trick]].&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia:_The_Animation/Episode_Synopses&amp;diff=4624</id>
		<title>Hyperdimension Neptunia: The Animation/Episode Synopses</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia:_The_Animation/Episode_Synopses&amp;diff=4624"/>
		<updated>2026-07-20T06:52:44Z</updated>

		<summary type="html">&lt;p&gt;Onion: link vert's mmo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Episode 3: リーンボックスの&amp;lt;ruby&amp;gt;週末&amp;lt;rp&amp;gt;(&amp;lt;/rp&amp;gt;&amp;lt;rt&amp;gt;ガールズナイト&amp;lt;/rt&amp;gt;&amp;lt;rp&amp;gt;)&amp;lt;/rp&amp;gt;&amp;lt;/ruby&amp;gt; ==&lt;br /&gt;
----&lt;br /&gt;
=== Intro: 5pb's concert ===&lt;br /&gt;
&lt;br /&gt;
This part really showcases this show's animation quality. Whenever the main cast is on screen, there ''isn't'' any animation - most of the girls are just static images being scrolled across the screen, with [[Neptun|Nep]], [[Compa]], and [[Best Girl]] being the only exceptions because they have dialogue. The next time we cut back to them, they don't even scroll anymore, it's just static images. Basically the entire show is like this. The animation on [[5pb]] herself is pretty decent, and the cgi on the planes is fine, so they clearly can animate if they feel like it, they're just lazy (this is accurate to the source material, now that I think about it). Also the cgi'd crowd looks really bad, but what did you expect lol.&lt;br /&gt;
&lt;br /&gt;
[[Warechu]] is also there making puns or whatever.&lt;br /&gt;
&lt;br /&gt;
=== Opening ===&lt;br /&gt;
&lt;br /&gt;
This is the most tastefully done 4th wall break in the entire franchise. It's an allusion to the medium of the show, and a reference to events that only the audience actually experiences, without any of the characters in-universe explicitly acknowledging it as such, or at all. If the entire series has been like this, instead of stale memes and ready player one with hot anime women, it might've actually been good. (i mean instead of the ready player one part, the hot anime women can stay that's fine)&lt;br /&gt;
&lt;br /&gt;
Opening is p good tbh.&lt;br /&gt;
&lt;br /&gt;
=== Green Heart's secret ===&lt;br /&gt;
&lt;br /&gt;
[[Vert]] plays [[Hyperdimension Neptunia Victory|MMOs]] with a controller. Normally I would make fun of this, but unfortunately, the caster DPS in my raid group also does that. He's not on console or anything, so it's not like he ''can't'' use kb+m, he just doesn't. Absolute psycopath behavior.&lt;br /&gt;
&lt;br /&gt;
=== [[Leanbox]]'s new technology ===&lt;br /&gt;
&lt;br /&gt;
I bet you were expecting me to make fun of the kinect, right? Well, here's the thing, I actually had one growing up, and you know what? How this episode portrays it is pretty much how it felt. I spent like a month grinding out the platinums in the raft game, and every time I had friends over we would play table tennis on it the entire time. Fuck the haters, the kinect was this fun. (ok, the hoverboard sonic game wasn't very good, I never got it to actually pick up my movements correctly)&lt;br /&gt;
&lt;br /&gt;
=== the plot relevant part ===&lt;br /&gt;
&lt;br /&gt;
[[IF]] has a [[Hyperdimension Neptunia|gun]] holy shit.&lt;br /&gt;
&lt;br /&gt;
=== Ending ===&lt;br /&gt;
&lt;br /&gt;
You're welcome, [[CFW Trick|Trick]].&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia:_The_Animation/Episode_Synopses&amp;diff=4623</id>
		<title>Hyperdimension Neptunia: The Animation/Episode Synopses</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia:_The_Animation/Episode_Synopses&amp;diff=4623"/>
		<updated>2026-07-20T06:47:00Z</updated>

		<summary type="html">&lt;p&gt;Onion: you know what, this is funnier actually&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Episode 3: リーンボックスの&amp;lt;ruby&amp;gt;週末&amp;lt;rp&amp;gt;(&amp;lt;/rp&amp;gt;&amp;lt;rt&amp;gt;ガールズナイト&amp;lt;/rt&amp;gt;&amp;lt;rp&amp;gt;)&amp;lt;/rp&amp;gt;&amp;lt;/ruby&amp;gt; ==&lt;br /&gt;
----&lt;br /&gt;
=== Intro: 5pb's concert ===&lt;br /&gt;
&lt;br /&gt;
This part really showcases this show's animation quality. Whenever the main cast is on screen, there ''isn't'' any animation - most of the girls are just static images being scrolled across the screen, with [[Neptun|Nep]], [[Compa]], and [[Best Girl]] being the only exceptions because they have dialogue. The next time we cut back to them, they don't even scroll anymore, it's just static images. Basically the entire show is like this. The animation on [[5pb]] herself is pretty decent, and the cgi on the planes is fine, so they clearly can animate if they feel like it, they're just lazy (this is accurate to the source material, now that I think about it). Also the cgi'd crowd looks really bad, but what did you expect lol.&lt;br /&gt;
&lt;br /&gt;
[[Warechu]] is also there making puns or whatever.&lt;br /&gt;
&lt;br /&gt;
=== Opening ===&lt;br /&gt;
&lt;br /&gt;
This is the most tastefully done 4th wall break in the entire franchise. It's an allusion to the medium of the show, and a reference to events that only the audience actually experiences, without any of the characters in-universe explicitly acknowledging it as such, or at all. If the entire series has been like this, instead of stale memes and ready player one with hot anime women, it might've actually been good. (i mean instead of the ready player one part, the hot anime women can stay that's fine)&lt;br /&gt;
&lt;br /&gt;
Opening is p good tbh.&lt;br /&gt;
&lt;br /&gt;
=== Green Heart's secret ===&lt;br /&gt;
&lt;br /&gt;
[[Vert]] plays MMOs with a controller. Normally I would make fun of this, but unfortunately, the caster DPS in my raid group also does that. He's not on console or anything, so it's not like he ''can't'' use kb+m, he just doesn't. Absolute psycopath behavior.&lt;br /&gt;
&lt;br /&gt;
=== [[Leanbox]]'s new technology ===&lt;br /&gt;
&lt;br /&gt;
I bet you were expecting me to make fun of the kinect, right? Well, here's the thing, I actually had one growing up, and you know what? How this episode portrays it is pretty much how it felt. I spent like a month grinding out the platinums in the raft game, and every time I had friends over we would play table tennis on it the entire time. Fuck the haters, the kinect was this fun. (ok, the hoverboard sonic game wasn't very good, I never got it to actually pick up my movements correctly)&lt;br /&gt;
&lt;br /&gt;
=== the plot relevant part ===&lt;br /&gt;
&lt;br /&gt;
[[IF]] has a [[Hyperdimension Neptunia|gun]] holy shit.&lt;br /&gt;
&lt;br /&gt;
=== Ending ===&lt;br /&gt;
&lt;br /&gt;
You're welcome, [[CFW Trick|Trick]].&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia:_the_Animation/Episode_Synopses&amp;diff=4622</id>
		<title>Hyperdimension Neptunia: the Animation/Episode Synopses</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia:_the_Animation/Episode_Synopses&amp;diff=4622"/>
		<updated>2026-07-20T06:35:19Z</updated>

		<summary type="html">&lt;p&gt;Onion: Onion moved page Hyperdimension Neptunia: the Animation/Episode Synopses to Hyperdimension Neptunia: The Animation/Episode Synopses: match main page format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hyperdimension Neptunia: The Animation/Episode Synopses]]&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia:_The_Animation/Episode_Synopses&amp;diff=4621</id>
		<title>Hyperdimension Neptunia: The Animation/Episode Synopses</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia:_The_Animation/Episode_Synopses&amp;diff=4621"/>
		<updated>2026-07-20T06:35:19Z</updated>

		<summary type="html">&lt;p&gt;Onion: Onion moved page Hyperdimension Neptunia: the Animation/Episode Synopses to Hyperdimension Neptunia: The Animation/Episode Synopses: match main page format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Episode 3: リーンボックスの&amp;lt;ruby&amp;gt;週末&amp;lt;rp&amp;gt;(&amp;lt;/rp&amp;gt;&amp;lt;rt&amp;gt;ガールズナイト&amp;lt;/rt&amp;gt;&amp;lt;rp&amp;gt;)&amp;lt;/rp&amp;gt;&amp;lt;/ruby&amp;gt; ==&lt;br /&gt;
----&lt;br /&gt;
=== Intro: 5pb's concert ===&lt;br /&gt;
&lt;br /&gt;
This part really showcases this show's animation quality. Whenever the main cast is on screen, there ''isn't'' any animation - most of the girls are just static images being scrolled across the screen, with [[Neptun|Nep]], [[Compa]], and [[IF|Best Girl]] being the only exceptions because they have dialogue. The next time we cut back to them, they don't even scroll anymore, it's just static images. Basically the entire show is like this. The animation on [[5pb]] herself is pretty decent, and the cgi on the planes is fine, so they clearly can animate if they feel like it, they're just lazy (this is accurate to the source material, now that I think about it). Also the cgi'd crowd looks really bad, but what did you expect lol.&lt;br /&gt;
&lt;br /&gt;
[[Warechu]] is also there making puns or whatever.&lt;br /&gt;
&lt;br /&gt;
=== Opening ===&lt;br /&gt;
&lt;br /&gt;
This is the most tastefully done 4th wall break in the entire franchise. It's an allusion to the medium of the show, and a reference to events that only the audience actually experiences, without any of the characters in-universe explicitly acknowledging it as such, or at all. If the entire series has been like this, instead of stale memes and ready player one with hot anime women, it might've actually been good. (i mean instead of the ready player one part, the hot anime women can stay that's fine)&lt;br /&gt;
&lt;br /&gt;
Opening is p good tbh.&lt;br /&gt;
&lt;br /&gt;
=== Green Heart's secret ===&lt;br /&gt;
&lt;br /&gt;
[[Vert]] plays MMOs with a controller. Normally I would make fun of this, but unfortunately, the caster DPS in my raid group also does that. He's not on console or anything, so it's not like he ''can't'' use kb+m, he just doesn't. Absolute psycopath behavior.&lt;br /&gt;
&lt;br /&gt;
=== [[Leanbox]]'s new technology ===&lt;br /&gt;
&lt;br /&gt;
I bet you were expecting me to make fun of the kinect, right? Well, here's the thing, I actually had one growing up, and you know what? How this episode portrays it is pretty much how it felt. I spent like a month grinding out the platinums in the raft game, and every time I had friends over we would play table tennis on it the entire time. Fuck the haters, the kinect was this fun. (ok, the hoverboard sonic game wasn't very good, I never got it to actually pick up my movements correctly)&lt;br /&gt;
&lt;br /&gt;
=== the plot relevant part ===&lt;br /&gt;
&lt;br /&gt;
[[IF]] has a [[Hyperdimension Neptunia|gun]] holy shit.&lt;br /&gt;
&lt;br /&gt;
=== Ending ===&lt;br /&gt;
&lt;br /&gt;
You're welcome, [[CFW Trick|Trick]].&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia:_The_Animation/Episode_Synopses&amp;diff=4620</id>
		<title>Hyperdimension Neptunia: The Animation/Episode Synopses</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia:_The_Animation/Episode_Synopses&amp;diff=4620"/>
		<updated>2026-07-20T06:34:18Z</updated>

		<summary type="html">&lt;p&gt;Onion: oh ok, that's how&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Episode 3: リーンボックスの&amp;lt;ruby&amp;gt;週末&amp;lt;rp&amp;gt;(&amp;lt;/rp&amp;gt;&amp;lt;rt&amp;gt;ガールズナイト&amp;lt;/rt&amp;gt;&amp;lt;rp&amp;gt;)&amp;lt;/rp&amp;gt;&amp;lt;/ruby&amp;gt; ==&lt;br /&gt;
----&lt;br /&gt;
=== Intro: 5pb's concert ===&lt;br /&gt;
&lt;br /&gt;
This part really showcases this show's animation quality. Whenever the main cast is on screen, there ''isn't'' any animation - most of the girls are just static images being scrolled across the screen, with [[Neptun|Nep]], [[Compa]], and [[IF|Best Girl]] being the only exceptions because they have dialogue. The next time we cut back to them, they don't even scroll anymore, it's just static images. Basically the entire show is like this. The animation on [[5pb]] herself is pretty decent, and the cgi on the planes is fine, so they clearly can animate if they feel like it, they're just lazy (this is accurate to the source material, now that I think about it). Also the cgi'd crowd looks really bad, but what did you expect lol.&lt;br /&gt;
&lt;br /&gt;
[[Warechu]] is also there making puns or whatever.&lt;br /&gt;
&lt;br /&gt;
=== Opening ===&lt;br /&gt;
&lt;br /&gt;
This is the most tastefully done 4th wall break in the entire franchise. It's an allusion to the medium of the show, and a reference to events that only the audience actually experiences, without any of the characters in-universe explicitly acknowledging it as such, or at all. If the entire series has been like this, instead of stale memes and ready player one with hot anime women, it might've actually been good. (i mean instead of the ready player one part, the hot anime women can stay that's fine)&lt;br /&gt;
&lt;br /&gt;
Opening is p good tbh.&lt;br /&gt;
&lt;br /&gt;
=== Green Heart's secret ===&lt;br /&gt;
&lt;br /&gt;
[[Vert]] plays MMOs with a controller. Normally I would make fun of this, but unfortunately, the caster DPS in my raid group also does that. He's not on console or anything, so it's not like he ''can't'' use kb+m, he just doesn't. Absolute psycopath behavior.&lt;br /&gt;
&lt;br /&gt;
=== [[Leanbox]]'s new technology ===&lt;br /&gt;
&lt;br /&gt;
I bet you were expecting me to make fun of the kinect, right? Well, here's the thing, I actually had one growing up, and you know what? How this episode portrays it is pretty much how it felt. I spent like a month grinding out the platinums in the raft game, and every time I had friends over we would play table tennis on it the entire time. Fuck the haters, the kinect was this fun. (ok, the hoverboard sonic game wasn't very good, I never got it to actually pick up my movements correctly)&lt;br /&gt;
&lt;br /&gt;
=== the plot relevant part ===&lt;br /&gt;
&lt;br /&gt;
[[IF]] has a [[Hyperdimension Neptunia|gun]] holy shit.&lt;br /&gt;
&lt;br /&gt;
=== Ending ===&lt;br /&gt;
&lt;br /&gt;
You're welcome, [[CFW Trick|Trick]].&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia:_The_Animation/Episode_Synopses&amp;diff=4619</id>
		<title>Hyperdimension Neptunia: The Animation/Episode Synopses</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia:_The_Animation/Episode_Synopses&amp;diff=4619"/>
		<updated>2026-07-20T06:32:00Z</updated>

		<summary type="html">&lt;p&gt;Onion: Created page with &amp;quot;== Episode 3: リーンボックスの週末＜ガールズナイト＞help how do I do ruby text == ---- === Intro: 5pb's concert ===  This part really showcases this show's...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Episode 3: リーンボックスの週末＜ガールズナイト＞help how do I do ruby text ==&lt;br /&gt;
----&lt;br /&gt;
=== Intro: 5pb's concert ===&lt;br /&gt;
&lt;br /&gt;
This part really showcases this show's animation quality. Whenever the main cast is on screen, there ''isn't'' any animation - most of the girls are just static images being scrolled across the screen, with [[Neptun|Nep]], [[Compa]], and [[IF|Best Girl]] being the only exceptions because they have dialogue. The next time we cut back to them, they don't even scroll anymore, it's just static images. Basically the entire show is like this. The animation on [[5pb]] herself is pretty decent, and the cgi on the planes is fine, so they clearly can animate if they feel like it, they're just lazy (this is accurate to the source material, now that I think about it). Also the cgi'd crowd looks really bad, but what did you expect lol.&lt;br /&gt;
&lt;br /&gt;
[[Warechu]] is also there making puns or whatever.&lt;br /&gt;
&lt;br /&gt;
=== Opening ===&lt;br /&gt;
&lt;br /&gt;
This is the most tastefully done 4th wall break in the entire franchise. It's an allusion to the medium of the show, and a reference to events that only the audience actually experiences, without any of the characters in-universe explicitly acknowledging it as such, or at all. If the entire series has been like this, instead of stale memes and ready player one with hot anime women, it might've actually been good. (i mean instead of the ready player one part, the hot anime women can stay that's fine)&lt;br /&gt;
&lt;br /&gt;
Opening is p good tbh.&lt;br /&gt;
&lt;br /&gt;
=== Green Heart's secret ===&lt;br /&gt;
&lt;br /&gt;
[[Vert]] plays MMOs with a controller. Normally I would make fun of this, but unfortunately, the caster DPS in my raid group also does that. He's not on console or anything, so it's not like he ''can't'' use kb+m, he just doesn't. Absolute psycopath behavior.&lt;br /&gt;
&lt;br /&gt;
=== [[Leanbox]]'s new technology ===&lt;br /&gt;
&lt;br /&gt;
I bet you were expecting me to make fun of the kinect, right? Well, here's the thing, I actually had one growing up, and you know what? How this episode portrays it is pretty much how it felt. I spent like a month grinding out the platinums in the raft game, and every time I had friends over we would play table tennis on it the entire time. Fuck the haters, the kinect was this fun. (ok, the hoverboard sonic game wasn't very good, I never got it to actually pick up my movements correctly)&lt;br /&gt;
&lt;br /&gt;
=== the plot relevant part ===&lt;br /&gt;
&lt;br /&gt;
[[IF]] has a [[Hyperdimension Neptunia|gun]] holy shit.&lt;br /&gt;
&lt;br /&gt;
=== Ending ===&lt;br /&gt;
&lt;br /&gt;
You're welcome, [[CFW Trick|Trick]].&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=User:Onion&amp;diff=4618</id>
		<title>User:Onion</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=User:Onion&amp;diff=4618"/>
		<updated>2026-07-20T05:21:00Z</updated>

		<summary type="html">&lt;p&gt;Onion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I'm {{PAGENAME}}, and I'm gay :D&lt;br /&gt;
&lt;br /&gt;
(this is slander, I never agreed to this)&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Stats&amp;diff=4617</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Stats&amp;diff=4617"/>
		<updated>2026-07-20T04:53:36Z</updated>

		<summary type="html">&lt;p&gt;Onion: point at the betterer wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
[[File:Breast chart webp.jpg|thumb|500px|a visual aid of the characters' stats]]&lt;br /&gt;
A '''Stat''', also known as a '''Parameter''', is a statistic that describes how strong or weak a character is in certain areas. There are eight parameters common to all characters, as well as a wide range of additional parameters specific to each character.&lt;br /&gt;
&lt;br /&gt;
This page lists the eight common parameters for each character in one convenient place. The parameters listed do not take equipment into account (debatable, in Uni's case). The list is sorted by IQ, because that's clearly the most optimal way to sort a list, however CPU forms are always listed immediately after regular forms.&lt;br /&gt;
&lt;br /&gt;
This page is incomplete. You can help Hyperdimension Neptunia Wiki by filling in the missing information.&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
*'''B (Bust):''' The circumference around the largest part of the breasts, in centimeters.&lt;br /&gt;
&lt;br /&gt;
*'''W (Waist):''' The circumference around the narrowest part of the waist, in centimeters.&lt;br /&gt;
&lt;br /&gt;
*'''H (Hips):''' The circumference around the widest part of the hips, in centimeters.&lt;br /&gt;
&lt;br /&gt;
*'''Cup:''' A simple method of assessing the breast size. Determined by the difference between the bust size and the band size (circumference around the area right above where the breasts start). AA is the smallest, increasing in size up to the largest on this page, I, although cup sizes are defined at least up through O.&lt;br /&gt;
&lt;br /&gt;
*'''Height:''' The character's height in centimeters.&lt;br /&gt;
&lt;br /&gt;
*'''Weight:''' The weight (technically mass) of the character, in kilograms.&lt;br /&gt;
&lt;br /&gt;
*'''FG (Fucks Given):''' The number of fucks the character gives, averaged across all situations they have been in where fucks would ordinarily be given.&lt;br /&gt;
&lt;br /&gt;
*'''IQ (Intelligence Quotient):''' A general assessment of how smart a particular character is, with 100 being defined as the average.&lt;br /&gt;
&lt;br /&gt;
== Character parameters==&lt;br /&gt;
&lt;br /&gt;
'''Note''': Red = Highest comparison value &amp;amp; Blue = Lowest comparison value. Higher values are not necessarily better. Only confirmed values are colored.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |B&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |W&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Cup&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Height&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Weight&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |FG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |IQ&lt;br /&gt;
|-&lt;br /&gt;
|[[Neptune]]&lt;br /&gt;
|73&lt;br /&gt;
|54&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;76&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|146&lt;br /&gt;
|38&lt;br /&gt;
|10&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;78&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Purple Heart]]&lt;br /&gt;
|87&lt;br /&gt;
|58&lt;br /&gt;
| 85&lt;br /&gt;
|E&lt;br /&gt;
|164&lt;br /&gt;
|48&lt;br /&gt;
|55&lt;br /&gt;
|115&lt;br /&gt;
|-&lt;br /&gt;
|[[Plutia]]&lt;br /&gt;
|74&lt;br /&gt;
|56&lt;br /&gt;
|79&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|146&lt;br /&gt;
|39&lt;br /&gt;
|4&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|[[Plutia|Iris Heart]]&lt;br /&gt;
|90&lt;br /&gt;
|58&lt;br /&gt;
|85&lt;br /&gt;
|F&lt;br /&gt;
|164&lt;br /&gt;
|49&lt;br /&gt;
|6&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|[[Compa]]&lt;br /&gt;
|88&lt;br /&gt;
|57&lt;br /&gt;
|80&lt;br /&gt;
|E&lt;br /&gt;
|152&lt;br /&gt;
|46&lt;br /&gt;
|20&lt;br /&gt;
|81&lt;br /&gt;
|-&lt;br /&gt;
|[[RED]]&lt;br /&gt;
|85&lt;br /&gt;
|54&lt;br /&gt;
|78&lt;br /&gt;
|E&lt;br /&gt;
|145&lt;br /&gt;
|39&lt;br /&gt;
|31&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[Falcom]]&lt;br /&gt;
|84&lt;br /&gt;
|60&lt;br /&gt;
|86&lt;br /&gt;
|C&lt;br /&gt;
|162&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;51&amp;lt;/span&amp;gt;&lt;br /&gt;
|?&lt;br /&gt;
|109&lt;br /&gt;
|-&lt;br /&gt;
|[[Uni]]&lt;br /&gt;
|77&lt;br /&gt;
|55&lt;br /&gt;
|81&lt;br /&gt;
|B&lt;br /&gt;
|149&lt;br /&gt;
|39&lt;br /&gt;
|69&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Sister]]&lt;br /&gt;
|75&lt;br /&gt;
|54&lt;br /&gt;
|80&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|148&lt;br /&gt;
|38&lt;br /&gt;
|81&lt;br /&gt;
|110&lt;br /&gt;
|-&lt;br /&gt;
|[[Cave]]&lt;br /&gt;
|89&lt;br /&gt;
|57&lt;br /&gt;
|85&lt;br /&gt;
|F&lt;br /&gt;
| 159&lt;br /&gt;
|47&lt;br /&gt;
|49&lt;br /&gt;
|112&lt;br /&gt;
|-&lt;br /&gt;
|[[Noire]]&lt;br /&gt;
|83&lt;br /&gt;
|56&lt;br /&gt;
|82&lt;br /&gt;
|C&lt;br /&gt;
|158&lt;br /&gt;
|43&lt;br /&gt;
|93&lt;br /&gt;
|115&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Heart]]&lt;br /&gt;
|83&lt;br /&gt;
| 57&lt;br /&gt;
|81&lt;br /&gt;
|C&lt;br /&gt;
|160&lt;br /&gt;
|45&lt;br /&gt;
|98&lt;br /&gt;
|114&lt;br /&gt;
|-&lt;br /&gt;
|[[IF]]&lt;br /&gt;
|74&lt;br /&gt;
|55&lt;br /&gt;
|77&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|150&lt;br /&gt;
|39&lt;br /&gt;
|88&lt;br /&gt;
|118&lt;br /&gt;
|-&lt;br /&gt;
|[[Nepgear]]&lt;br /&gt;
|78&lt;br /&gt;
|56&lt;br /&gt;
|80&lt;br /&gt;
|C&lt;br /&gt;
|154&lt;br /&gt;
|40&lt;br /&gt;
|38&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|[[Purple Sister]]&lt;br /&gt;
|80&lt;br /&gt;
|56&lt;br /&gt;
|82&lt;br /&gt;
|C&lt;br /&gt;
|155&lt;br /&gt;
|41&lt;br /&gt;
|38&lt;br /&gt;
|120&lt;br /&gt;
|-&lt;br /&gt;
|[[Blanc]]&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;71&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;53&amp;lt;/span&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;144&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;36&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
|121&lt;br /&gt;
|-&lt;br /&gt;
|[[White Heart]]&lt;br /&gt;
|73&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;53&amp;lt;/span&amp;gt;&lt;br /&gt;
|77&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|146&lt;br /&gt;
|37&lt;br /&gt;
|1&lt;br /&gt;
|122&lt;br /&gt;
|-&lt;br /&gt;
|[[Vert]]&lt;br /&gt;
|93&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;61&amp;lt;/span&amp;gt;&lt;br /&gt;
|87&lt;br /&gt;
|F&lt;br /&gt;
|163&lt;br /&gt;
|48&lt;br /&gt;
|22&lt;br /&gt;
|122&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Heart]]&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;95&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;61&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;88&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;G&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;167&amp;lt;/span&amp;gt;&lt;br /&gt;
|49&lt;br /&gt;
|28&lt;br /&gt;
|123&lt;br /&gt;
|-&lt;br /&gt;
|[[Histoire]]&lt;br /&gt;
|62?&lt;br /&gt;
|36?&lt;br /&gt;
| 64?&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&lt;br /&gt;
|117?&lt;br /&gt;
|???&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;259200&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==Don't look here==&lt;br /&gt;
'''Note''': The information presented in this section is here purely for scientific purposes. Using this information for other purposes may result in several decades (or more) of jailtime. Browse at your own risk.&lt;br /&gt;
&lt;br /&gt;
'''Note 2''': Red highlights now indicate values which are bigger than the largest value in the above table. IQ is not included due to this information not being available for any of these characters.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 600px;&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |B&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |W&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |H&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Cup&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Height&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Weight&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |FG&lt;br /&gt;
|-&lt;br /&gt;
|[[Peashy]]&lt;br /&gt;
|Not yet developed&lt;br /&gt;
|Healthy&lt;br /&gt;
|Cute&lt;br /&gt;
|AA&lt;br /&gt;
|111&lt;br /&gt;
|17&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[Peashy|Yellow Heart]]&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;101&amp;lt;/span&amp;gt;&lt;br /&gt;
|57&lt;br /&gt;
|86&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;I&amp;lt;/span&amp;gt;&lt;br /&gt;
|156&lt;br /&gt;
|&amp;lt;span class=&amp;quot;wikicolor&amp;quot; style=&amp;quot;color:red;&amp;quot;&amp;gt;52&amp;lt;/span&amp;gt;&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[Rom]]&lt;br /&gt;
|Has a little&lt;br /&gt;
|Thin&lt;br /&gt;
|Slightly&lt;br /&gt;
|AA&lt;br /&gt;
|132&lt;br /&gt;
|28&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|[[Ram]]&lt;br /&gt;
|Started growing&lt;br /&gt;
|Thin&lt;br /&gt;
|Slim&lt;br /&gt;
|AA&lt;br /&gt;
|132&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|[[White Sister|White Sister (Rom)]]&lt;br /&gt;
|No growth spurt yet&lt;br /&gt;
|Thin&lt;br /&gt;
|Barely&lt;br /&gt;
|A&lt;br /&gt;
|137&lt;br /&gt;
|29&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|[[White Sister|White Sister (Ram)]]&lt;br /&gt;
|A tiny bit&lt;br /&gt;
|Thin&lt;br /&gt;
|Slim&lt;br /&gt;
|A&lt;br /&gt;
|137&lt;br /&gt;
|29&lt;br /&gt;
|42&lt;br /&gt;
|-&lt;br /&gt;
|[[Gust]]&lt;br /&gt;
|52&lt;br /&gt;
|52&lt;br /&gt;
|52&lt;br /&gt;
| actual ?&lt;br /&gt;
|112&lt;br /&gt;
|19&lt;br /&gt;
|?&lt;br /&gt;
|}&lt;br /&gt;
[https://neptunia.wiki/Parameter Oh, were you looking for this?]&lt;br /&gt;
[[Category:Data]]&lt;br /&gt;
[[Category:Bust size]]&lt;/div&gt;</summary>
		<author><name>Onion</name></author>
	</entry>
</feed>