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	<id>https://wiki.nepnep.world/index.php?action=history&amp;feed=atom&amp;title=Hyperdimension_Neptunia</id>
	<title>Hyperdimension Neptunia - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.nepnep.world/index.php?action=history&amp;feed=atom&amp;title=Hyperdimension_Neptunia"/>
	<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia&amp;action=history"/>
	<updated>2026-04-19T07:19:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia&amp;diff=403&amp;oldid=prev</id>
		<title>Pllut6969 at 10:46, 4 April 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia&amp;diff=403&amp;oldid=prev"/>
		<updated>2021-04-04T10:46:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:46, 4 April 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot; &gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Games]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:PS3 Trilogy]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:PS3 Trilogy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Mainline &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Games&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Mainline &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key i5566826_mw1-mw_:diff::1.12:old-334:rev-403 --&gt;
&lt;/table&gt;</summary>
		<author><name>Pllut6969</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia&amp;diff=334&amp;oldid=prev</id>
		<title>Pllut6969 at 10:22, 2 April 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia&amp;diff=334&amp;oldid=prev"/>
		<updated>2021-04-02T10:22:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:22, 2 April 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SEGA|ratings = CERO: B&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SEGA|ratings = CERO: B&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ESRB: T|hdn_wikia_score = 2/100}}This game sucks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ESRB: T&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PEGI: 12&lt;/ins&gt;|hdn_wikia_score = 2/100}}This game sucks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Castlevania 1 and 3 are great classic Nintendo games, but for ''Castlevania 2: Simon's Quest'', the game designers obviously were not thinking straight. At first it seems like a pretty decent game, a little different from the first in the series but, that's okay. Zelda 2 was different from the first, Mario 2 was different, but they were all good.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Castlevania 1 and 3 are great classic Nintendo games, but for ''Castlevania 2: Simon's Quest'', the game designers obviously were not thinking straight. At first it seems like a pretty decent game, a little different from the first in the series but, that's okay. Zelda 2 was different from the first, Mario 2 was different, but they were all good.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pllut6969</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia&amp;diff=326&amp;oldid=prev</id>
		<title>Pllut6969 at 08:46, 2 April 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia&amp;diff=326&amp;oldid=prev"/>
		<updated>2021-04-02T08:46:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia&amp;amp;diff=326&amp;amp;oldid=2&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Pllut6969</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia&amp;diff=2&amp;oldid=prev</id>
		<title>Pllut6969: Created page with &quot;This game sucks.  Castlevania 1 and 3 are great classic Nintendo games, but for ''Castlevania 2: Simon's Quest'', the game designers obviously were not thinking straight. At f...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Hyperdimension_Neptunia&amp;diff=2&amp;oldid=prev"/>
		<updated>2021-04-01T02:56:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This game sucks.  Castlevania 1 and 3 are great classic Nintendo games, but for &amp;#039;&amp;#039;Castlevania 2: Simon&amp;#039;s Quest&amp;#039;&amp;#039;, the game designers obviously were not thinking straight. At f...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This game sucks.&lt;br /&gt;
&lt;br /&gt;
Castlevania 1 and 3 are great classic Nintendo games, but for ''Castlevania 2: Simon's Quest'', the game designers obviously were not thinking straight. At first it &lt;br /&gt;
seems like a pretty decent game, a little different from the first in &lt;br /&gt;
the series but, that's okay. Zelda 2 was different from the first, Mario 2 was different, but they were all good.&lt;br /&gt;
&lt;br /&gt;
The first thing that's strikingly different is the fact that you &lt;br /&gt;
have to go through towns, talk to people and buy stuff. I never really &lt;br /&gt;
minded that, it makes it a little more like an adventure story and it's &lt;br /&gt;
kinda like Zelda, so that's okay. But the first problem comes in when it changes from day to night.&lt;br /&gt;
&lt;br /&gt;
''(A message box appears in-game: WHAT A HORRIBLE NIGHT TO HAVE A CURSE.)''&lt;br /&gt;
&lt;br /&gt;
Why does this need to happen so often? Like, every five minutes? &lt;br /&gt;
Why does it take so long? Nobody feels like sitting through this every &lt;br /&gt;
time. How would you like it if you were playin' a game and then every &lt;br /&gt;
five minutes I came over, and paused it, then counted ten tedious &lt;br /&gt;
seconds, and then let you continue play the game?&lt;br /&gt;
&lt;br /&gt;
Now, I mean, why did they think that that would be a good idea &lt;br /&gt;
and interrupt the game play, did they think it would be more realistic? I mean, in real life I don't have to stop in my tracks when the sun sets &lt;br /&gt;
and a fuckin' box doesn't pop up in the air. I mean, this is one of the &lt;br /&gt;
most annoying features in any game ever. What's the point? Yeah, the, I &lt;br /&gt;
mean, the monsters are stronger at night and the stores are closed, but &lt;br /&gt;
why's that necessary and why does the game have to stop? It's fuckin' &lt;br /&gt;
retarded.&lt;br /&gt;
&lt;br /&gt;
And why do you have to die when you fall in the water? That's the stupidest thing I've ever seen. This guy can go all over fightin' &lt;br /&gt;
hordes of evil monsters, but he can't even fuckin' swim?&lt;br /&gt;
&lt;br /&gt;
Sometimes I don't feel like goin' down the stairs just to get &lt;br /&gt;
down to ground level, I mean, there's no reason I should have to do that when I can just take a shortcut and jump down. But, oops! I shouldn't &lt;br /&gt;
do that, there might be water down there.&lt;br /&gt;
&lt;br /&gt;
Another thing that's really annoying about this game is the fact &lt;br /&gt;
that you have to buy weapons and items. I mean, still, that's not &lt;br /&gt;
uncommon, you know like I said: that's the same thing you have to do in &lt;br /&gt;
many great games, like Zelda, but, lemme explain.&lt;br /&gt;
&lt;br /&gt;
Here you have to collect hearts, which count as money. I mean, &lt;br /&gt;
that's kinda odd, because usually hearts count as life or energy, &lt;br /&gt;
y'know, so that's kinda strange. But, y'know that's not the point. The &lt;br /&gt;
point is that the items you need to buy are too fuckin' expensive, and &lt;br /&gt;
the hearts don't add up enough. It takes too long to get enough of them &lt;br /&gt;
to buy something, and it gets boring wandering around killing the same &lt;br /&gt;
monsters over and over again just so you can buy a Flame Whip or &lt;br /&gt;
somethin'.&lt;br /&gt;
&lt;br /&gt;
Speaking of Flame Whip, that's pretty weird itself, isn't it? I &lt;br /&gt;
mean, they were really being creative with that one, the flame whip.&lt;br /&gt;
&lt;br /&gt;
Anyway, about the hearts: It takes too long to buy stuff, and, to add onto the problem, when you die, you lose all your hearts and you &lt;br /&gt;
have to start all over again. I mean, doing this doesn't add to any of &lt;br /&gt;
the games' difficulty or challenge, it just makes us have to do more of &lt;br /&gt;
the same monotonous stuff over again, and it's not fun, it's boring.&lt;br /&gt;
&lt;br /&gt;
Oh, look, I finally got enough hearts to go and buy a plant that I need to cross the swamp, now let me get to the store.&lt;br /&gt;
&lt;br /&gt;
''(It changes to night in-game.)''&lt;br /&gt;
&lt;br /&gt;
Oh shit, it's fuckin' night time, now the stores are all closed &lt;br /&gt;
and I have to wait for it to turn day again. Oh well, I might as well &lt;br /&gt;
kill some zombies in the meantime and stock up on some more hearts.&lt;br /&gt;
&lt;br /&gt;
''(The character in-game falls in the water and dies.)''&lt;br /&gt;
&lt;br /&gt;
OH SHIT! Now I gotta start all over again.&lt;br /&gt;
&lt;br /&gt;
One of the worst things in the game are the Pitfalls, which are &lt;br /&gt;
areas where there's, like, stones or blocks that look like you could &lt;br /&gt;
walk on them, but instead you just fall through. It's impossible to tell where these spots are the first time walkin' through, so you just have &lt;br /&gt;
to keep throwin' Holy Water all over to see where they are. It's &lt;br /&gt;
retarded. Why should I have to do that? Again, it doesn't add up to any &lt;br /&gt;
of the fun, y'know, challenge of the game. It's just unfair and it's &lt;br /&gt;
annoying.&lt;br /&gt;
&lt;br /&gt;
In the dungeons, there's no bosses at the end, which is a big &lt;br /&gt;
disappointment. Every Nintendo gamester knows that at the end of a level or a dungeon labyrinth, whatever, there's always supposed to be a big &lt;br /&gt;
guy who ya fight. But here, they just got lazy and only put a few bosses in the game and left some of the dungeons just empty like this one. So, most of the dungeons you go through (the mansions, to be exact), &lt;br /&gt;
there's nothing at the end except for a crystal orb that you can't &lt;br /&gt;
touch.&lt;br /&gt;
&lt;br /&gt;
In the rest of the ''Castlevania'' games the tradition goes &lt;br /&gt;
like this: You fight a boss, you defeat 'im, then an orb comes down and &lt;br /&gt;
you touch it, there you go, on to the next level. But in Castlevania 2, &lt;br /&gt;
how would you ever figure out that you're supposed to throw an Oak Stake at that orb? I mean, when you first get the Oak Stake you assume it's a weapon, and you throw it, only to find that it does absolutely nothing, and that you waste it by throwing it, so you have to get it all over &lt;br /&gt;
again.&lt;br /&gt;
&lt;br /&gt;
There are parts in the game that are definitely not &lt;br /&gt;
self-explanatory, and are too hard to figure out. Take this dead end for example: Would you guess that you're supposed to pass &lt;br /&gt;
through this wall? How? You have to kneel down by it for like ten &lt;br /&gt;
seconds. Now, still, that's not enough to make it so cryptic and hidden &lt;br /&gt;
that we can't figure it out, oh please, give us more for our buck and &lt;br /&gt;
make it harder so we can wander around the whole game and exhaust every &lt;br /&gt;
possibility before we find out. Okay. Guess what? You need to have a Red Crystal selected, and be kneeling down, and wait a little while before &lt;br /&gt;
this magic tornado comes and takes you to the next part of the game.&lt;br /&gt;
&lt;br /&gt;
Most of the townspeople have things to say which aren't important at all, so why do you have to read 'em? Here, in the dungeons, there's &lt;br /&gt;
books that you may find which actually give you clues about things in &lt;br /&gt;
the game that you may need to know about. But, when I find these books, &lt;br /&gt;
half the time it's by accident, so I may hit the button and cancel it &lt;br /&gt;
out which means I don't even get to read it and I don't have a second &lt;br /&gt;
chance.&lt;br /&gt;
&lt;br /&gt;
Why can't I do that when it changes from day to night? That would actually be helpful. So, what the game designers figured is this: it &lt;br /&gt;
isn't absolutely necessary for me to read about how to find Dracula's &lt;br /&gt;
castle or what I'm supposed to do with an Oak Stake, but what I do need &lt;br /&gt;
to read, again and again constantly, is: &amp;quot;The morning sun has vanquished the horrible night&amp;quot;. How about ''&amp;quot;vanquished this horrible GAME&amp;quot;?''&lt;br /&gt;
&lt;br /&gt;
The only sure way to get through this awful game is to enter a &lt;br /&gt;
code, but even that is way more tedious than it should be. While most of the ''Castlevania'' games have symbols you enter for a code, this &lt;br /&gt;
one just has a whole bunch of numbers. I mean, like, one of those little parts would be enough for a password. But why four? Like why so many?&lt;br /&gt;
&lt;br /&gt;
In general, I hate games that have passwords like this, because &lt;br /&gt;
sometimes they have uppercase and lowercase letters. Like the l's, you &lt;br /&gt;
know, look like I's, the 0's look like O's, the 8's look like 5's so, &lt;br /&gt;
why does there have to be so many digits? Y'know, like why can't it just be numbers or somethin'? Like, y'know, just numbers and not letters? I &lt;br /&gt;
mean, it takes me, like, five minutes to enter this code when it should &lt;br /&gt;
only take, like, five seconds. It's friggin' stupid.&lt;br /&gt;
&lt;br /&gt;
Okay, so, say we enter the code, and we go to Dracula's castle. &lt;br /&gt;
You'll be pretty disappointed how anticlimactic this game is. It isn't &lt;br /&gt;
even worth putting in a code, let alone playing the whole game all the &lt;br /&gt;
way through, which, if you did, I feel bad for you.&lt;br /&gt;
&lt;br /&gt;
I mean, first of all: there's no enemies in Dracula's castle, you just walk all the way through and the only obstacles are just, like, &lt;br /&gt;
goin' up and down steps, which won't hurt you and they aren't &lt;br /&gt;
challenging, either. It's just tedious. I mean, what the hell's the &lt;br /&gt;
point of going through the castle if there's no way to fight? Did the &lt;br /&gt;
game designers just, like, run out of time or somethin'?&lt;br /&gt;
&lt;br /&gt;
So then, you get up to Dracula, and guess what? He doesn't look &lt;br /&gt;
anything like Dracula, he looks like a grim reaper and he throws &lt;br /&gt;
sickles. I mean, did the people who made this game even know what &lt;br /&gt;
Dracula is? He's a fuckin' vampire.&lt;br /&gt;
&lt;br /&gt;
Alright, on top of everything, Dracula's way too easy. Check this out. This is a trick I discovered myself and so could you, without the &lt;br /&gt;
help of any strategy guide. When Dracula first appears, he stands there &lt;br /&gt;
for a while, and he gives you plenty of time to land lots of free hits. &lt;br /&gt;
Not only does he stand there for a long time, but everything that hits &lt;br /&gt;
him will stun him and give you even more time.&lt;br /&gt;
&lt;br /&gt;
Naturally, you'll prob'ly be using the flames, because it's one &lt;br /&gt;
of the most effective weapons in the game. But, using it against &lt;br /&gt;
Dracula, it makes it simply impossible for him to even do anything. He &lt;br /&gt;
has no chance. The second you start throwin' that shit at him, you've &lt;br /&gt;
already won. I mean, why is it that easy? Did they even test this shitty game out before they released it?&lt;br /&gt;
&lt;br /&gt;
What a piece of shit. I mean, I feel horrible that I had to play &lt;br /&gt;
this game in order to make this video, but I did it to demonstrate its &lt;br /&gt;
dreadfulness and I forced myself to play it just so that you don't have &lt;br /&gt;
to. So, you should thank me for telling you to stay away from this &lt;br /&gt;
horrible steaming pile of goat shit. I mean, I know it's useless &lt;br /&gt;
complaining about a game that was made back in the late 80's, or early &lt;br /&gt;
90's or whatever, but it just blows my mind how fuckin' horrible it is. I mean, it's consistently annoying.&lt;br /&gt;
&lt;br /&gt;
Why? Why is it so bad? If all these problems were changed then we'd have a great trilogy of classic ''Castlevania'' games, but, history is history, and we might as well try to count &lt;br /&gt;
Castlevania 3 as, you know, the second in the series, and leave this &lt;br /&gt;
awful piece of horse shit alone, as it stands today as one of the &lt;br /&gt;
biggest fuck-ups of all time.&lt;br /&gt;
&lt;br /&gt;
Thank you for listening, good night.&lt;br /&gt;
&lt;br /&gt;
''(Fade to black, and then a quick clip of the game is shown.)''&lt;br /&gt;
&lt;br /&gt;
The ending sucks too.&lt;/div&gt;</summary>
		<author><name>Pllut6969</name></author>
	</entry>
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