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	<id>https://wiki.nepnep.world/index.php?action=history&amp;feed=atom&amp;title=Neptunia_Shooter</id>
	<title>Neptunia Shooter - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.nepnep.world/index.php?action=history&amp;feed=atom&amp;title=Neptunia_Shooter"/>
	<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Neptunia_Shooter&amp;action=history"/>
	<updated>2026-06-21T06:23:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Neptunia_Shooter&amp;diff=4543&amp;oldid=prev</id>
		<title>Nepnepforpresident: NEPTUNIA SHOOTER IS NOT A GAME</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Neptunia_Shooter&amp;diff=4543&amp;oldid=prev"/>
		<updated>2026-04-10T21:53:27Z</updated>

		<summary type="html">&lt;p&gt;NEPTUNIA SHOOTER IS NOT A GAME&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:53, 10 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Game|image1=arcade-archives-gradius-switch-hero.jpg|caption1=Nintendo Switch Boxart|platform=Steam&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Game|image1=arcade-archives-gradius-switch-hero.jpg|caption1=Nintendo Switch Boxart|platform=Steam&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Playstation 5|release_date(s)=May 21, 2019 (Steam)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Playstation 5|release_date(s)=May 21, 2019 (Steam)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;December 17, 2020 (JP/PS5)|genre=Shmup|companies=Idea Factory International|hdn_wikia_score=65/100}}'''Neptunia Shooter''' is a shooter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/del&gt;developed by a team from Idea Factory International, which usually only handles the English localization of ''Neptunia'' games. Released worldwide to Steam on May 21, 2019, it is also included in [[Neptunia re☆Verse]] to make that game seem like it has new content.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;December 17, 2020 (JP/PS5)|genre=Shmup|companies=Idea Factory International|hdn_wikia_score=65/100}}'''Neptunia Shooter''' is a shooter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;████ &lt;/ins&gt;developed by a team from Idea Factory International, which usually only handles the English localization of ''Neptunia'' games. Released worldwide to Steam on May 21, 2019, it is also included in [[Neptunia re☆Verse]] to make that game seem like it has new content.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Story==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Story==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No no no, it's not THAT kind of shooter. It's a classic, arcade-style sidescrolling shoot-em-up like ''R-Type'' or ''Gradius''. Sorry to get your hopes up, but Compile Heart, and much less their fucking localization team definitely lacks the ability to make something like an FPS.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No no no, it's not THAT kind of shooter. It's a classic, arcade-style sidescrolling shoot-em-up like ''R-Type'' or ''Gradius''. Sorry to get your hopes up, but Compile Heart, and much less their fucking localization team definitely lacks the ability to make something like an FPS.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pretty straightforward, just move and shoot, only 3 buttons, shoot, switch, and switch. No bomb in this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;, not that you need it since it's pretty easy, especially once you get [[Vert]]. Unlike most shmups, you don't explode when you die, you just make a D: face and get a ton of iframes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pretty straightforward, just move and shoot, only 3 buttons, shoot, switch, and switch. No bomb in this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;████&lt;/ins&gt;, not that you need it since it's pretty easy, especially once you get [[Vert]]. Unlike most shmups, you don't explode when you die, you just make a D: face and get a ton of iframes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/del&gt;is developed by the localization team definitely shows. Surprisingly enough the game is alright, it actually plays just fine. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gameplay &lt;/del&gt;is serviceable and and the music is catchy, although nothing groundbreaking. But the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/del&gt;is just. So. Short. You're looking at a fat 12 minutes of gameplay, which is STILL half the length you normally expect from your average shmup. Shmups usually have rather intricate backgrounds that you see for a fraction of a second, while Neptunia Shooter only has the same 20 or whatever frames of generic space for the entire &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;. Not to mention the small amount of 8-bit sprites make you wonder if all the assets for the game were created in less than 24 hours.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;That the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;████ &lt;/ins&gt;is developed by the localization team definitely shows. Surprisingly enough the game is alright, it actually plays just fine. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;████play &lt;/ins&gt;is serviceable and and the music is catchy, although nothing groundbreaking. But the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;████ &lt;/ins&gt;is just. So. Short. You're looking at a fat 12 minutes of gameplay, which is STILL half the length you normally expect from your average shmup. Shmups usually have rather intricate backgrounds that you see for a fraction of a second, while Neptunia Shooter only has the same 20 or whatever frames of generic space for the entire &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;████&lt;/ins&gt;. Not to mention the small amount of 8-bit sprites make you wonder if all the assets for the game were created in less than 24 hours.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Trivia==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*What the FUCK is a parsec?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*What the FUCK is a parsec?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*At the end of Parsec 1, there is a pair of big dogoos on the bottom that shoot a bunch of tiny dogoos upwards. This is a reference to ''Gradius'', which in its first stage has a pair of volcanoes that shoot rocks in a similar fashion.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*At the end of Parsec 1, there is a pair of big dogoos on the bottom that shoot a bunch of tiny dogoos upwards. This is a reference to ''Gradius'', which in its first stage has a pair of volcanoes that shoot rocks in a similar fashion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The 6 different shot types can be thought of as similar to ''Radiant Silvergun'', although in that game the control scheme is far better as each attack is relegated to a combination of 3 buttons rather than requiring you to frantically mash L or R to swap through 6 characters.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The 6 different shot types can be thought of as similar to ''Radiant Silvergun'', although in that game the control scheme is far better as each attack is relegated to a combination of 3 buttons rather than requiring you to frantically mash L or R to swap through 6 characters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Unlike the rest of the series, this is not a game, it can't even be legally considered one&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Games]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Spinoffs]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Spinoffs]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Not a game]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Nepnepforpresident</name></author>
	</entry>
	<entry>
		<id>https://wiki.nepnep.world/index.php?title=Neptunia_Shooter&amp;diff=413&amp;oldid=prev</id>
		<title>Pllut6969: Created page with &quot;{{Game|image1=arcade-archives-gradius-switch-hero.jpg|caption1=Nintendo Switch Boxart|platform=Steam Playstation 5|release_date(s)=May 21, 2019 (Steam) December 17, 2020 (JP/P...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.nepnep.world/index.php?title=Neptunia_Shooter&amp;diff=413&amp;oldid=prev"/>
		<updated>2021-04-04T22:39:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Game|image1=arcade-archives-gradius-switch-hero.jpg|caption1=Nintendo Switch Boxart|platform=Steam Playstation 5|release_date(s)=May 21, 2019 (Steam) December 17, 2020 (JP/P...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Game|image1=arcade-archives-gradius-switch-hero.jpg|caption1=Nintendo Switch Boxart|platform=Steam&lt;br /&gt;
Playstation 5|release_date(s)=May 21, 2019 (Steam)&lt;br /&gt;
December 17, 2020 (JP/PS5)|genre=Shmup|companies=Idea Factory International|hdn_wikia_score=65/100}}'''Neptunia Shooter''' is a shooter game developed by a team from Idea Factory International, which usually only handles the English localization of ''Neptunia'' games. Released worldwide to Steam on May 21, 2019, it is also included in [[Neptunia re☆Verse]] to make that game seem like it has new content.  &lt;br /&gt;
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==Story==&lt;br /&gt;
Save [[Neptune]]'s friends from the evil space [[Dogoo|dogoos]].&lt;br /&gt;
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==Gameplay==&lt;br /&gt;
No no no, it's not THAT kind of shooter. It's a classic, arcade-style sidescrolling shoot-em-up like ''R-Type'' or ''Gradius''. Sorry to get your hopes up, but Compile Heart, and much less their fucking localization team definitely lacks the ability to make something like an FPS.&lt;br /&gt;
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Pretty straightforward, just move and shoot, only 3 buttons, shoot, switch, and switch. No bomb in this game, not that you need it since it's pretty easy, especially once you get [[Vert]]. Unlike most shmups, you don't explode when you die, you just make a D: face and get a ton of iframes.&lt;br /&gt;
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That the game is developed by the localization team definitely shows. Surprisingly enough the game is alright, it actually plays just fine. The gameplay is serviceable and and the music is catchy, although nothing groundbreaking. But the game is just. So. Short. You're looking at a fat 12 minutes of gameplay, which is STILL half the length you normally expect from your average shmup. Shmups usually have rather intricate backgrounds that you see for a fraction of a second, while Neptunia Shooter only has the same 20 or whatever frames of generic space for the entire game. Not to mention the small amount of 8-bit sprites make you wonder if all the assets for the game were created in less than 24 hours.&lt;br /&gt;
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==Trivia==&lt;br /&gt;
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*What the FUCK is a parsec?&lt;br /&gt;
*At the end of Parsec 1, there is a pair of big dogoos on the bottom that shoot a bunch of tiny dogoos upwards. This is a reference to ''Gradius'', which in its first stage has a pair of volcanoes that shoot rocks in a similar fashion.&lt;br /&gt;
*The 6 different shot types can be thought of as similar to ''Radiant Silvergun'', although in that game the control scheme is far better as each attack is relegated to a combination of 3 buttons rather than requiring you to frantically mash L or R to swap through 6 characters.&lt;br /&gt;
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[[Category:Games]]&lt;br /&gt;
[[Category:Spinoffs]]&lt;/div&gt;</summary>
		<author><name>Pllut6969</name></author>
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