User:Onion/hdn

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Revision as of 01:26, 21 July 2026 by Onion (talk | contribs)
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No more leeching off of speedrunner docs, time for some original research.

I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[1] claims shares also affect turn order, we'll see.

Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you.

Base stats ("status"): - Strength - Vitality - Agility - Intelligence - Mentality - Luck

Derived stats ("parameter"): - HP - AP - Physical attack - Physical defense - Magical attack - Magical defense - Elemental resistances (water/earth/fire/air)

Nepsis

Lvl Str Vit Agi Int Men Lck HP AP P.A M.A P.D M.D E.R
1 40 30 35 35 35 35 1200 64 440 410 380 410 0/0/0/0

Comper

Lvl Str Vit Agi Int Men Lck HP AP P.A M.A P.D M.D E.R
1 20 20 28 35 30 30 1000 64 320 410 320 380 0/0/0/0

A delta of 5 points in a stat = 30 points in derived parameter, so 1stat = 6param (level-dependent? I'm guessing it's 5+level times stat)

Seems to hold across stats. At this point, param = 200 + 6 * stat

AP is purely level-based iirc

HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird

Going in with nep on final params: 1550/460/410/710/710

Going in with com on final params: 1300/350/440/650/690