User:Onion/hdn

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Revision as of 21:33, 21 July 2026 by Onion (talk | contribs)
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No more leeching off of speedrunner docs, time for some original research.

I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[1] claims shares also affect turn order, we'll see.

Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you.

Overview

Base stats ("status"): - Strength - Vitality - Agility - Intelligence - Mentality - Luck

Derived stats ("parameter"): - HP - AP - Physical attack - Physical defense - Magical attack - Magical defense - Elemental resistances (water/earth/fire/air)

Findings so far

Derived parameters (physical/magical attack/defense):

AP:

In the beninging

Char Lvl Str P.A M.A Int Vit P.D Men M.D Agi Lck HP AP E.R
Neptuna 1 40 440 35 410 30 380 35 410 35 35 1200 64 0/0/0/0
Comp 1 20 320 35 410 20 320 30 380 28 30 1000 64 0/0/0/0

A delta of 5 points in a stat = 30 points in derived parameter, so 1stat = 6param (level-dependent? I'm guessing it's 5+level times stat)

Seems to hold across stats. At this point, param = 200 + 6 * stat

AP is purely level-based iirc (60 + 4*level?)

HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird

Params after equipment (HP/PA/MA/PD/MD):

Nep: 1550/460/410/710/710

Compa: 1300/350/440/650/690

conquest time

Our target

The tutorial battle is against two dogoos, letting me do some data collection; I'm assuming they have the same pdef and mdef, because the damage numbers do line up that way, and because it makes my life easier