User:Onion/hdn
No more leeching off of speedrunner docs, time for some original research.
I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[1] claims shares also affect turn order, we'll see.
Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you.
Overview
Base stats ("status"): - Strength - Vitality - Agility - Intelligence - Mentality - Luck
Derived stats ("parameter"): - HP - AP - Physical attack - Physical defense - Magical attack - Magical defense - Elemental resistances (water/earth/fire/air)
Findings so far
Derived parameters (physical/magical attack/defense):
AP:
In the beninging
| Char | Lvl | Str | P.A | M.A | Int | Vit | P.D | Men | M.D | Agi | Lck | HP | AP | E.R |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neptuna | 1 | 40 | 440 | 35 | 410 | 30 | 380 | 35 | 410 | 35 | 35 | 1200 | 64 | 0/0/0/0 |
| Comp | 1 | 20 | 320 | 35 | 410 | 20 | 320 | 30 | 380 | 28 | 30 | 1000 | 64 | 0/0/0/0 |
A delta of 5 points in a stat = 30 points in derived parameter, so 1stat = 6param (level-dependent? I'm guessing it's 5+level times stat)
Seems to hold across stats. At this point, param = 200 + 6 * stat
AP is purely level-based iirc (60 + 4*level?)
HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird
Params after equipment (HP/PA/MA/PD/MD):
Nep: 1550/460/410/710/710
Compa: 1300/350/440/650/690
conquest time
The tutorial battle is against two dogoos, letting me do some data collection; I'm assuming they have the same pdef and mdef, because the damage numbers do line up that way, and because it makes my life easier