Difference between revisions of "User:Onion/hdn"
| Line 4: | Line 4: | ||
Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you. | Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you. | ||
| + | |||
| + | == Overview == | ||
Base stats ("status"): | Base stats ("status"): | ||
| Line 22: | Line 24: | ||
- Elemental resistances (water/earth/fire/air) | - Elemental resistances (water/earth/fire/air) | ||
| − | + | == Findings so far == | |
| + | |||
| + | Derived parameters (physical/magical attack/defense): <math>Param=200+Stat\cdot6</math> | ||
| + | |||
| + | AP: <math>AP=60+Level\cdot4</math> | ||
| + | |||
| + | == In the beninging == | ||
| + | |||
{| class="article-table" style="width: 600px;" cellspacing="1" cellpadding="1" border="1" | {| class="article-table" style="width: 600px;" cellspacing="1" cellpadding="1" border="1" | ||
|- | |- | ||
| + | ! scope="col" |Char | ||
! scope="col" |Lvl | ! scope="col" |Lvl | ||
! scope="col" |Str | ! scope="col" |Str | ||
| + | ! scope="col" |P.A | ||
| + | ! scope="col" |M.A | ||
| + | ! scope="col" |Int | ||
! scope="col" |Vit | ! scope="col" |Vit | ||
| + | ! scope="col" |P.D | ||
| + | ! scope="col" |Men | ||
| + | ! scope="col" |M.D | ||
! scope="col" |Agi | ! scope="col" |Agi | ||
| − | |||
| − | |||
! scope="col" |Lck | ! scope="col" |Lck | ||
! scope="col" |HP | ! scope="col" |HP | ||
! scope="col" |AP | ! scope="col" |AP | ||
| − | |||
| − | |||
| − | |||
| − | |||
! scope="col" |E.R | ! scope="col" |E.R | ||
|- | |- | ||
| + | |Neptuna | ||
|1 | |1 | ||
|40 | |40 | ||
| + | |440 | ||
| + | |35 | ||
| + | |410 | ||
|30 | |30 | ||
| + | |380 | ||
|35 | |35 | ||
| − | | | + | |410 |
|35 | |35 | ||
|35 | |35 | ||
|1200 | |1200 | ||
|64 | |64 | ||
| − | |||
| − | |||
| − | |||
| − | |||
|0/0/0/0 | |0/0/0/0 | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| + | |Comp | ||
|1 | |1 | ||
|20 | |20 | ||
| + | |320 | ||
| + | |35 | ||
| + | |410 | ||
|20 | |20 | ||
| + | |320 | ||
| + | |30 | ||
| + | |380 | ||
|28 | |28 | ||
| − | |||
| − | |||
|30 | |30 | ||
|1000 | |1000 | ||
|64 | |64 | ||
| − | |||
| − | |||
| − | |||
| − | |||
|0/0/0/0 | |0/0/0/0 | ||
|} | |} | ||
| Line 94: | Line 87: | ||
Seems to hold across stats. At this point, param = 200 + 6 * stat | Seems to hold across stats. At this point, param = 200 + 6 * stat | ||
| − | AP is purely level-based iirc | + | AP is purely level-based iirc (60 + 4*level?) |
HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird | HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird | ||
| − | + | Params after equipment (HP/PA/MA/PD/MD): | |
| + | |||
| + | Nep: 1550/460/410/710/710 | ||
| + | |||
| + | Compa: 1300/350/440/650/690 | ||
| − | + | == conquest time == | |
| + | [[File:Smol_dogoo.png|thumb|Our target]] | ||
| + | The tutorial battle is against two dogoos, letting me do some data collection; I'm assuming they have the same pdef and mdef, because the damage numbers do line up that way, and because it makes my life easier | ||
Revision as of 21:33, 21 July 2026
No more leeching off of speedrunner docs, time for some original research.
I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[1] claims shares also affect turn order, we'll see.
Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you.
Overview
Base stats ("status"): - Strength - Vitality - Agility - Intelligence - Mentality - Luck
Derived stats ("parameter"): - HP - AP - Physical attack - Physical defense - Magical attack - Magical defense - Elemental resistances (water/earth/fire/air)
Findings so far
Derived parameters (physical/magical attack/defense):
AP:
In the beninging
| Char | Lvl | Str | P.A | M.A | Int | Vit | P.D | Men | M.D | Agi | Lck | HP | AP | E.R |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neptuna | 1 | 40 | 440 | 35 | 410 | 30 | 380 | 35 | 410 | 35 | 35 | 1200 | 64 | 0/0/0/0 |
| Comp | 1 | 20 | 320 | 35 | 410 | 20 | 320 | 30 | 380 | 28 | 30 | 1000 | 64 | 0/0/0/0 |
A delta of 5 points in a stat = 30 points in derived parameter, so 1stat = 6param (level-dependent? I'm guessing it's 5+level times stat)
Seems to hold across stats. At this point, param = 200 + 6 * stat
AP is purely level-based iirc (60 + 4*level?)
HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird
Params after equipment (HP/PA/MA/PD/MD):
Nep: 1550/460/410/710/710
Compa: 1300/350/440/650/690
conquest time
The tutorial battle is against two dogoos, letting me do some data collection; I'm assuming they have the same pdef and mdef, because the damage numbers do line up that way, and because it makes my life easier