Difference between revisions of "User:Onion/hdn"

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- Magical defense
 
- Magical defense
 
- Elemental resistances (water/earth/fire/air)
 
- Elemental resistances (water/earth/fire/air)
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 +
Since there are (probably) multipliers on raw attack and defense, and I don't see monster stats, I'll be using attack value (AV) and defense value (DV) for {attack|defense}*multiplier
  
 
== Findings so far ==
 
== Findings so far ==
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AP: <math>AP=60+Level\cdot4</math>
 
AP: <math>AP=60+Level\cdot4</math>
  
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Damage: <math>AV=\frac{Attack}{50};Damage=(AV-DV)\cdot Power</math>
 
== In the beninging ==
 
== In the beninging ==
  
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== conquest time ==
 
== conquest time ==
 
[[File:Smol_dogoo.png|thumb|Our target]]
 
[[File:Smol_dogoo.png|thumb|Our target]]
The tutorial battle is against two dogoos, letting me do some data collection; I'm assuming they have the same pdef and mdef, because the damage numbers do line up that way, and because it makes my life easier
+
The tutorial battle is against two dogoos, letting me do some data collection; I am ignoring hitcount for now, because whatever effect it has, it is almost certainly too small to matter at this point. I am also ignoring shares, because it's probably completely irrelevant again.
 +
 
 +
We've got 3 basic attacks to work with: weapon, martial arts, and '''gun'''
 +
 
 +
Neptune, weapon attack (460pa, 20power): [124.6] 125 125 125 128 126 122 125 125 121 124
 +
 
 +
Neptune, martial arts attack (460pa, 25power): [157.1] 153 155 161 156 158 159 156 158 159 156
 +
 
 +
Neptune, gun (410ma, 20power): [115.5] 113 114 118 114 116 118
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 +
Compa, weapon attack (350pa, 20power): [79.7] 78 79 78 80 80 81 82
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 +
Compa, martial arts attack (350pa, 25power): [100.3] 101 98 99 98 102 104
 +
 
 +
Compa, gun (440ma, 20power): [115.4] 115 113 113 116 120
 +
 
 +
I'm going to assume that the dogoo has the same pdef and mdef, because the numbers look about right for that to be the case, and because it would make my life way easier.
 +
 
 +
=== Damage ===
 +
Both power and attack are probably linear, because why wouldn't they be. The formula is most likely attack*constant-defense*constant, because that's how it works in later games. Power applies either to the attack side, or to the final result (probably the latter, because that's how it works in later games). In either case, if I only look at attacks with the same power, I can get a linear equation for damage in terms of attack. Compa,gun and Neptune,gun are annoyingly close, so I'll pick only one of them (it's compa).
 +
 
 +
WolframAlpha gives me a line of best fit: 0.4*attack-60 for attacks with 20 power. If power is a post-multiplier, 25 power should give me 0.5*attack-75. Does it? Ehh, kind of? It's 0.5*attack-80, but I'm assuming nep just high rolled. When I eyeballed it to compa=100 and nep=155, I got 0.5a-75 exactly, which gives me way nicer numbers, so I assume that's probably correct.
 +
 
 +
Confirmation (ish): power is a post multiplier; damage is (AV - DV) * power. AV is attack stat divided by 50. Dogoos have a DV of 3

Revision as of 22:13, 21 July 2026

No more leeching off of speedrunner docs, time for some original research.

I'll be assuming the basic formulas and mechanics are the same as the later games (barring things like direction and nonexistent stats, of course), and re-evaluate if I see anything to contradict that. A gamefaqs walkthrough[1] claims shares also affect turn order, we'll see.

Yes, I autopiloted to markdown syntax. No, I'm not going to fix it. Fuck you.

Overview

Base stats ("status"): - Strength - Vitality - Agility - Intelligence - Mentality - Luck

Derived stats ("parameter"): - HP - AP - Physical attack - Physical defense - Magical attack - Magical defense - Elemental resistances (water/earth/fire/air)

Since there are (probably) multipliers on raw attack and defense, and I don't see monster stats, I'll be using attack value (AV) and defense value (DV) for {attack|defense}*multiplier

Findings so far

Derived parameters (physical/magical attack/defense):

AP:

Damage:

In the beninging

Char Lvl Str P.A M.A Int Vit P.D Men M.D Agi Lck HP AP E.R
Neptuna 1 40 440 35 410 30 380 35 410 35 35 1200 64 0/0/0/0
Comp 1 20 320 35 410 20 320 30 380 28 30 1000 64 0/0/0/0

A delta of 5 points in a stat = 30 points in derived parameter, so 1stat = 6param (level-dependent? I'm guessing it's 5+level times stat)

Seems to hold across stats. At this point, param = 200 + 6 * stat

AP is purely level-based iirc (60 + 4*level?)

HP... I'm guessing is an innate stat? If not, current formula would be (40*(vit+men)+1000)/3, which is weird

Params after equipment (HP/PA/MA/PD/MD):

Nep: 1550/460/410/710/710

Compa: 1300/350/440/650/690

conquest time

Our target

The tutorial battle is against two dogoos, letting me do some data collection; I am ignoring hitcount for now, because whatever effect it has, it is almost certainly too small to matter at this point. I am also ignoring shares, because it's probably completely irrelevant again.

We've got 3 basic attacks to work with: weapon, martial arts, and gun

Neptune, weapon attack (460pa, 20power): [124.6] 125 125 125 128 126 122 125 125 121 124

Neptune, martial arts attack (460pa, 25power): [157.1] 153 155 161 156 158 159 156 158 159 156

Neptune, gun (410ma, 20power): [115.5] 113 114 118 114 116 118

Compa, weapon attack (350pa, 20power): [79.7] 78 79 78 80 80 81 82

Compa, martial arts attack (350pa, 25power): [100.3] 101 98 99 98 102 104

Compa, gun (440ma, 20power): [115.4] 115 113 113 116 120

I'm going to assume that the dogoo has the same pdef and mdef, because the numbers look about right for that to be the case, and because it would make my life way easier.

Damage

Both power and attack are probably linear, because why wouldn't they be. The formula is most likely attack*constant-defense*constant, because that's how it works in later games. Power applies either to the attack side, or to the final result (probably the latter, because that's how it works in later games). In either case, if I only look at attacks with the same power, I can get a linear equation for damage in terms of attack. Compa,gun and Neptune,gun are annoyingly close, so I'll pick only one of them (it's compa).

WolframAlpha gives me a line of best fit: 0.4*attack-60 for attacks with 20 power. If power is a post-multiplier, 25 power should give me 0.5*attack-75. Does it? Ehh, kind of? It's 0.5*attack-80, but I'm assuming nep just high rolled. When I eyeballed it to compa=100 and nep=155, I got 0.5a-75 exactly, which gives me way nicer numbers, so I assume that's probably correct.

Confirmation (ish): power is a post multiplier; damage is (AV - DV) * power. AV is attack stat divided by 50. Dogoos have a DV of 3